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Minor Bug: drunk_civilian_01 vocal set doesn't snore


Goldwell

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I had an AI with the atdm:ai_vocal_set_drunk_civilian_01 vocal set applied and they were set to sleep which works except that no snoring noise came out when they were asleep. I decided to check the "drunk" vocal set via a speaker entity in dark radiant and saw there are actually snoring sounds in vocal set. So I tested the exact same AI ingame but with the grumbler vocal set applied and now I hear snoring sounds.

 

If it means anything the AI is atdm:ai_guard_generic_01b

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Oh great, this causes problems, because my character with that vocal set (Derrick) is supposed to go to sleep after being berated by his fellow cook at some point in my upcoming FM. BTW, how's your voicework coming along. I've got to send the script to the other actors soon and just want to know if you changed the script.

"Let me guess - little blue men with three heads stole your sweetroll?"

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Oh great, this causes problems, because my character with that vocal set (Derrick) is supposed to go to sleep after being berated by his fellow cook at some point in my upcoming FM. BTW, how's your voicework coming along. I've got to send the script to the other actors soon and just want to know if you changed the script.

 

If there is indeed a bug discovered with the guard not snoring chances are it will be fixed in an upcoming patch so nothing would need to be changed and if worst comes to worst perhaps the needed fix could be integrated into your map. But I am not sure why the glitch is happening so I need someone more skilled on the matter to come along to help assess what the problem truly is.

 

Regarding the script I have not had a chance to read it yet, I mentioned in the PM that I will go over my lines to see if anything flows unnaturally for the lines you have for me but I unfortunately don't have the time to go over the entire script for all characters.

Edited by Goldwell
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