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profiling and smp code changes


revelator

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Over some time i been working on adding these changes to stock Doom3 both because it is nice to have a profiler for hunting down bottlenecks (for future modders) and the smp changes help with higher res monitors and also help a bit on some more resource heavy maps.

Some time back i had actually added the smp changes but i lost the work in a github crash and im having trouble re adding it as some of the code lacks commenting so it is a bit hard to

figure out which parts need to change.

So anyone with some time to share is welcome to point out which parts i need to complete it.

Im using a heavily modified MHDoom as a base with a working hybrid ARB/GLSL backend (took me years to perfect it...)

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