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do avatars have a compass


CrisiusXIII

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Hello

i do not know were to ask this. its about the avatar behavior and the strange moves they can make after an interruption

so i wondered if the avatar is "aware" off its position. it must have some coordinates but has no clue about "when and where" and neither of an direction. Although probably aware off that start position does the avatar have a compass to check against the map compass?  Like that the nose always point to NORTH when made until putten in start-position and then turn into the correct direction. The one time 'to its left' will be westward, the other time it might be southeast after all. i did  not try any coding in TDM so maybe i am just wrong about this thoughts

in extremo, if the avatar is hinderd in some way, it migth perhaps walk back to the start and turn in position and try it again but now it can be easy to block an avatar just by putting any box in its way and let it bounch on it.

If the avatar has not an compass awareness then probably building it in migth help the avatar to walk the correct sequences

 

ps

are the buffers CLEARED inbetween? becouse its an old dogs trick not to clean those buffers since that works faster, but in modern FASTER THEN FAST machines there is such a lot off segments to waist SO its better TO CLEAN AFTER USE so no old rotten bones will spoil that fresh code

Edited by CrisiusXIII
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I'm not sure I really understand what you're asking, but I think you're talking about the pathfinding of the AI (guards etc), and suggesting it could be improved so that they can find their way around obstacles rather than repeatedly walking into them?

The second question about "buffers" I'm afraid I don't understand at all.

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