Jump to content
The Dark Mod Forums

Saving/loading Games


DopeFishhh

Recommended Posts

well if you ask me saving/loading breaks immersion, unavoidable but true. the player gets shook up by having to reload because he died or did something silly or the game did something silly.

 

look at movies for an example of immersion, the main character may not win all the time, however his defeats are not major, he rolls with the blows and moves on. saving and reloading pretty much means that the main character has control of time and can rewind back to a suitable point and redo that failure.

 

now of course a movie is much more controlable than a game ever could be, and with games becoming more detailed and flexible controlling things becomes harder. A good thief mission would not lock a player into something, ie loot requirements. Making the player hunt around for loot is silly it should be optional, but taking the option up means the player can buy more equipment.

 

a good thief mission will give the player an end objective and let him figure out how he wants to do it, the player cannot save or reload to any other point than the start of the mission though he can pause it indefinately where he currently is (basically if he chooses to pause it does a save, but he has no option to reload only to resume or restart the whole thing). finally if the player encouters something critically bad there should still be options left open to him, if he's dead there arent many options other than restart though ;)

 

it may seem a bit extreme but it would be the closest representation to what things are like in real life. it is also the most entertaining being the smoothest style of gameplay coming close to a movie in it's flow.

 

because this is an extremely long thread already i might repost this in another thread for discussion.

 

P.S. I don't necessarily think that the dark mod should do this but they could if they wanted to.

Link to comment
Share on other sites

There is already a thread dedicated to this. I don't really see a point in taking a useless discussion into yet another thread. Case closed. If you want to continue discussing this, then go to the appropriate thread.

Gerhard

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recent Status Updates

    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 4 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 2 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
×
×
  • Create New...