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Renderbumpflat - No Smoothing At All...


BlackThief

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can anyone tell me, why my normalmaps rendered with renderbupflat look so horrible?? there doesn't seem to be any smoothing at all and the normalmap looks a bit screwed up, eventhough the model has got a prefect and clean wireframe

here's a little test-normalmap I created:

test_renderbumpflat.jpg

you see all those horizontal and vertical lines? and at the top and the bottom you can even see the triangles of the wireframe, eventhough this surface is perfectly flat.

 

the whole thing rendered with renderbump:

test_renderbump.jpg

 

everything looks perfectly smooth. but it's quite annyoing to create a flat mesh and uv-map it everytime you want to create a normalmap....

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You obviously have to be a native English speaekr to use it. THat's why you and Tyrot are having problems.

BTW, have you tired rendering a renderbumpflat and a renderbump and comparing them in the game to see if one looks better?

Certainly if you look at the two images in the first post you can see that the second renderbump one looks much deeper.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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