pakmannen 1 Posted October 19, 2005 Report Share Posted October 19, 2005 Sounds located in darkmod\sound\ambient No colour: We have none of these soundsGreen colour: There are not enough of these soundsBlue colour: We have enough of these sounds ambience(due to the nature of ambience sounds, we can't really have enough of them. however, we need to have sounds that can be used in a wide range of locations, so this is sort of an approximate breakdown of how many sounds we have, based on that) - church/cathedral/chants (≈6)- city/streets/mansion (≈17)- forest/pagan/otherwordly (≈11)- underground/basement/factory (≈9)- scary shit (≈4) - hum_intense (5/5)- hum_medium (4/5)- hum_subtle (5/5)- hit_high (3/?)- hit_low (6/?) environmental- animal_bats (2/2)- animal_bird_crow (0/2)- animal_bird_owl (0/2)- animal_bird_raven (0/2)- animal_bird_seagull (0/2)- animal_bird_sparrow (0/2)- animal_bird_takeoff (0/2)- animal_cat (0/2)- animal_crickets (3/3)- animal_dog (2/2)- animal_flies (0/2)- animal_frog (2/2)- animal_grasshopper (2/2)- animal_horse (0/2)- animal_rat (0/2)- animal_wolf (1/2)- chains (3/?)- churchbell (2/?)- clock_bell (0/2)- clock_mechanics (0/2)- clock_tick (0/2)- machine_distant (2/2)- machine_furnace (1/?)- machine_gears (1/?)- machine_hum (7/7)- machine_noise (12/12)- machine_start (0/2)- machine_steam (3/4)- machine_stop (2/2)- power_high (3/3)- power_low (1/3)- ship_foghorn (0/1)- ship_creak (0/2)- water_docks (3/3)- water_drips (2/?)- water_ocean (4/4)- water_stream (1/?)- weather_rain (4/4)- weather_thunder (3/3)- weather_wind (7/7) Link to post Share on other sites
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