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Sounds: Sfx


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Sounds located in: darkmod\sound\sfx

Red colour: Temporary sounds. Can be added to the game

Green colour: More or less finished sounds. Should be added to the game.

Blue colour: Finished sounds added to the game.

 

game

- mission_complete (1/1)

- mission_failed (1/1)

- mission_objective (1/1)

- mission_start (1/1)

- (Menu sfx, and menu/credits music will go here)

 

movement

- burrick (0/4)

- haunt (0/4)

- human_carpet (4/4)

- human_grass (4/4)

- human_gravel (4/4)

- human_metal (4/4)

- human_snow (4/4)

- human_stone (4/4)

- human_tile (4/4)

- human_wood (4/4) We may need more of those

- movement_equipment (0/2)

- movement_foliage (0/3)

- movement_ladder (4/4)

- movement_water (4/4)

- spider (0/4)

- zombie (0/4)

 

tools

- arrow_broadhead_flesh (0/2)

- arrow_broadhead_metal (0/2)

- arrow_broadhead_stone (0/2)

- arrow_broadhead_wood (4/4)

- arrow_fire (0/2)

- arrow_gas (0/2)

- arrow_moss (0/2)

- arrow_noisemaker_active (0/2)

- arrow_noisemaker_flight (0/2)

- arrow_rope (0/2)

- arrow_swoosh (2/2)

- arrow_water (0/2)

- blackjack_flesh (0/2)

- blackjack_helmet (0/2)

- blackjack_metal (0/2)

- blackjack_sheath (1/1)

- blackjack_stone (0/2)

- blackjack_swing (4/4)

- blackjack_unsheath (1/1)

- blackjack_wood (0/2)

- bow_arm (0/1)

- bow_disarm (0/1)

- bow_draw (1/1)

- bow_release (0/1)

- bow_sheath (1/1)

- bow_unsheath (1/1)

- flashbomb_arm (0/1)

- flashbomb_disarm (0/1)

- flashbomb_explode (0/1)

- key_pickup (1/1)

- key_use (1/1)

- lockpick_arm (0/1)

- lockpick_disarm (0/1)

- lockpick_pick (?) Talk to sparhawk about these.

- mine_arm (0/1)

- mine_deploy (0/1)

- mine_disarm (0/1)

- mine_explode (1/1)

- sword_flesh (0/2)

- sword_helmet (0/2)

- sword_metal (0/2)

- sword_sheathe (1/1)

- sword_stone (0/2)

- sword_swing (3/3)

- sword_unsheath (1/1)

- sword_wood (0/2)

- tool_pickup (1/1) (two versions on CVS)

 

world

- body_collapse (2/2)

- body_drag (0/2)

- body_impact (0/2)

- element_fire_extinguish (0/1)

- element_fire_fireplace (1/1)

- element_fire_ignite (0/1)

- element_fire_torch (1/1)

- frob_chest_metal_close (1/2)

- frob_chest_metal_open (1/2)

- frob_door_locked (0/1)

- frob_door_metal_close (0/2)

- frob_door_metal_open (0/2)

- frob_door_portcullis (0/1)

- frob_door_unlocked (0/1)

- frob_door_wood_close (0/2)

- frob_door_wood_open (0/2)

- frob_drawer_close (2/2)

- frob_drawer_open (2/2)

- frob_food_apple (0/1)

- frob_food_bread (0/1)

- frob_food_deerleg (0/1)

- frob_frobber_button (2/2)

- frob_frobber_lever (0/1)

- frob_frobber_switch (1/1)

- frob_instrument_harp (3/3)

- frob_instrument_musicbox (1/1)

- frob_instrument_piano (5/5)

- frob_instrument_victrola (1/1)

- frob_loot (1/1)

- material_explosive_destroyed (3/3)

- material_glass_destroyed (4/4)

- material_glass_impact (0/3)

- material_grass_impact (0/3)

- material_gravel_impact (0/3)

- material_marble_impact (0/3)

- material_metal_impact (0/3)

- material_porcelain_destroyed (0/3)

- material_porcelain_impact (0/3)

- material_stone_destroyed (0/3)

- material_stone_impact (0/3)

- material_water_impact (0/3)

- material_wood_destroyed (3/3)

- material_wood_impact (3/3)

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