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Amd2004 -- Arrow Models


DeepOmega

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Will the feathers at the tail end of the arrow have any sort of irridescence to them? I think it'd be cool if they had a slight irridescent quality to them, as some bird feathers do. Nothing too bright, just something nice and subtle for the detail-oriented player to enjoy looking at when they walk up to pluck their mis-fired arrow out of a wall :)

hm, maybe we can make that with a specular-map. not sure if it'd look good though...

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Sorry, I dunno the technical lingo to know if I mean "normal" or "specular" map :( Just so the feathers have a very minor amount of brilliance (not illumination) to them as you walk back and forth by them... as if they're picking up some of the light in the room.

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