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What Can Guards Do Right Now?


Domarius

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I've never played the version of the mod with revenants or prelates.

 

When we plonk the elite guard models in (maybe for making the next video) what are they capable of?

 

Walking?

Running?

Attacking?

 

What else?

 

I want to do the anims we actually need to go with the features that already exist right now.

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Right now the elite city watch/professional guard/builder guard can walk, run, draw sword, attack. I've also seen one look up at the ceiling. I think these are mostly placeholder animations, though I could be wrong.

 

I suggest starting with the Stage 1 and 2 animations in the master list: http://forums.thedarkmod.com/index.php?showtopic=1650

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Yeah I have questions about those, like how to handle anim channels. Have PMed oDDity already.

 

What about ones that are animated movement, like drawing the sword and walking forward? What if there's a wall in front of him? Is he going to detect it and resort to a different animation, or just moonwalk into it?

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Good questions. I don't know how pathfinding is handled during animations.

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I don't think it is, I think they moonwalk, or you have to specifically check how much distance is available if you know you can choose an anim that will require distance, and choose a different anim instead.

 

I know I specifically saw this happen in GoldenEye 64 - if you killed a guy who had his back to the wall, he would do an anim where he staggered backward as if being shot many times over (even if you just shot him once) then hit the wall and slide down it into a sitting position.

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You also need turn left/turn right animaitons etc.

Take a look in the doom npc.def file and you will see a huge list of animations there, many of which we will need.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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