Jump to content
The Dark Mod Forums

  

40 members have voted

  1. 1. Gameplay: Enjoyment. challenge, fun, ect. vs bugs. frustration, boredom, etc.

    • Poor
      0
    • Tolerable
      0
    • Good
      13
    • Excellent
      18
    • Near Perfect
      9
  2. 2. Appearance: visual pleasure, lighting, artistic style, deduct bad texturing etc.

    • Poor
      0
    • Tolerable
      1
    • Good
      4
    • Excellent
      18
    • Near Perfect
      17
  3. 3. Story & Text: story, texts, briefing, graphic storytelling

    • Poor
      0
    • Tolerable
      1
    • Good
      6
    • Excellent
      20
    • Near Perfect
      13


Recommended Posts

Posted

Im quite curious to see what this one achieves. Im happy to see this is not a separate time-space, that it follows and expands on A Score to Settle storyline, which was excellent. I guess I'll HAVE to play this. Thanks for releasing another one

Posted

Congratulations on the release; I look forward to playing it soon!

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Played through the first setting. Very nicely done. Didn't find enough loot, so I'm happy that the loot objective is optional.

 

Started the Break-in setting, but it crashed after hitting the Attack key to get started.

 

I'm playing with the SVN darkmod, and I see where it's crashing. I'll play with 2.01 tomorrow and see what happens. I assume that since you got through beta w/o this problem, it must be something that changed in SVN.

Posted

One of the most beautiful and detailed maps I've seen in this game so far. The design and art direction is in the level of excellence. The elements of the environments make the city feels alive, even if the mission is pretty straightforward. Plus with this level of detail I did not encounter any fps drops, which is fantastic. This has definitely set the bar pretty high in terms of architecture and level of detail in a map. I'm loving it everything about it!

Posted (edited)

Will DL now and give it a go.

Edited by Tr00pertj

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.

Posted

Finished on the first difficulty setting and the AI were all over me.

 

 

  Reveal hidden contents

 

 

Congratulations on an awesome mission Sprinheel. Now to try another difficulty:)

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.

Posted

Woohoo, a new Springheel misson. Can't wait to play it. :)

 

Congratulations on the release.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Well done ! Thank you , look forward to playing it soon.

Posted

 

  Reveal hidden contents

 

 

  Quote
This has definitely set the bar pretty high in terms of architecture and level of detail in a map. I'm loving it everything about it!

 

Thank-you very much! :)

 

  Quote
Totally enjoyable experience and very detailed. I loved the uneven cobblestone roads they really looked the part.

 

Thanks, and I'm glad you mentioned that. After I was done I kind of thought I overdid it, but it was so much work I didn't want to go back and change them. :)

 

  Quote
I assume that since you got through beta w/o this problem, it must be something that changed in SVN.

 

I hope so... :wacko:

Posted
  On 4/19/2014 at 4:05 AM, grayman said:

Started the Break-in setting, but it crashed after hitting the Attack key to get started.

 

I'm playing with the SVN darkmod, and I see where it's crashing. I'll play with 2.01 tomorrow and see what happens. I assume that since you got through beta w/o this problem, it must be something that changed in SVN.

 

2.01 doesn't exhibit the problem, so I'm off to figure out what's ailing SVN.

Posted (edited)

Wow. Just finished this on Shadow difficulty and it was really amazing. The city felt so alive. The audio, there was a light ambient music track I'd never heard before that I liked very much. Not sure if it was new or just unused but it was subtle and excellent.

 

The city is just bubbling with atmosphere, the noises and steam, electricity, shadows, terrain, and the way the guard routes are lined out, all of it is other worldly. REAlly gives the player a sense of place. The rooftops against the night sky really give you the sense that you are in a vast city. I nearly felt at the beginning that I was watching a disney film about a thief the backdrop was so impressive, and you did this in 3mo.?! This makes me feel like my mapping skills are worthless! (shame on you! -lol)

 

 

  Reveal hidden contents

 

 

I'll have to give the other two modes a shot here when I get some time. Absolutely gorgeous FM!

Edited by Lux
Posted

I haven't yet finished this, struggling to open the safe (hints welcome), but I wanted to say that this is absolutely fantastic Springheel. I don't give praise lightly but this is hands down my favourite TDM experience so far. I got into Thief through the Assassins demo and, as you may feel, that first Thief experience really is something and can never quite be matched, but this gave it a damn good try and really reminded me of that first experience for several reasons.

 

The setting, story, audio and especially lighting is wonderful. And it seems that the higher skill levels will really add replay value. The multiple routes of entry also gave an incredible sense of freedom whilst never seemingly overly convoluted. Got to go back and finish this off, and probably replay straight again, but I needed to show my respect straight away.

 

PS - the uneven roads you really nailed. This is a masterclass in how it should be done

Posted
  Quote
The city is just bubbling with atmosphere, the noises and steam, electricity, shadows, terrain, and the way the guard routes are lined out, all of it is other worldly. REAlly gives the player a sense of place.

 

Thanks! That's something I really try hard to achieve. :)

 

  Quote
you did this in 3mo.?! This makes me feel like my mapping skills are worthless! (shame on you! -lol)

 

Ha. Remember, I used a LOT of prefabs for the city section, and I used Sotha's modular building technique for the pub, so that helped speed things up.

 

  Quote
I don't give praise lightly but this is hands down my favourite TDM experience so far.

 

Wow, that's high praise. Thanks very much and glad you're enjoying it! :blush:

 

As for the safe hint:

 

minor:

  Reveal hidden contents

 

 

med:

  Reveal hidden contents

 

 

pretty major:

  Reveal hidden contents

 

Posted
  On 4/19/2014 at 4:05 AM, grayman said:
I'm playing with the SVN darkmod, and I see where it's crashing. I'll play with 2.01 tomorrow and see what happens. I assume that since you got through beta w/o this problem, it must be something that changed in SVN.

I had the same situation, its related to the mem-leak issue that taaaki is looking into.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...