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The Cvs Thread (new)


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This is the new CVS thread. This first post will contain a list of all sounds currently on CVS, and the creator. Every time I upload new sounds to CVS I will make a new post with these sounds, and also update the main list.

 

ambient/ambience

alien01_loop - Muze

alien02 - Muze

alien03_loop - Muze

alien04_loop - Muze

alien05 - Muze

alien06 - Muze

alien_birds_loop - Muze

basement01_loop - Schatten

church01a - mrDischarged

church01b - mrDischarged

church_defiled - Schatten

church_kyrie01 - Schatten

church_kyrie02 - Schatten

city_night01_loop - Schatten

city_night02_loop - Schatten

city_night03_loop - Schatten

city_night04_loop - Schatten

city_night05_loop - Schatten

city_silentnight - UNKNOWN

city_sleeping_loop - schatt

city_streets01_loop - drewb50

city_streets02_loop - drewb50

darkmod_teaser - Tyrot

darknessfalls - Darkness_Falls

desolation_loop - Schatten

deviginti01_loop - drewb50

deviginti02 - drewb50

factory01 - drewb50

factory01_loop - drewb50

factory_clockwork_loop - Schatten

factory_distant - mrDischarged

forest01a - drewb50

forest01b - drewb50

forest_children - Schatten

forest_darkwood - Schatten

forest_darkwood_loop - Schatten

forest_outside_loop - drewb50

gregorian01a - Muze

gregorian01b - Muze

gregorian01c - Muze

gregorian02a - Saxmeister

gregorian02b - Saxmeister

gregorian02c - Saxmeister

gregorian03 - drewb50

gregorian03_loop - drewb50

haunted_cemetary - Schatten

haunted_eerie_loop - Schatten

haunted_revenants01a - Saxmeister

haunted_revenants01b - Saxmeister

haunted_spectral_loop - Schatten

haunted_voices01a - drewb50

haunted_voices01b_loop - drewb50

haunted_voices02_loop - Schatten

haunted_voices03 - Saxmeister

haunted_voices04_loop - Schatten

hit_high01 - Schatten

hit_high02 - Schatten

hit_high03 - Schatten

hit_low01 - Schatten

hit_low02 - Schatten

hit_low03 - Schatten

hit_low04 - Schatten

hit_low05 - Schatten

hit_low06 - Schatten

hum_intense01_loop - Muze

hum_intense02_loop - Muze

hum_intense03_loop - Muze

hum_intense04_loop - Muze

hum_intense05_loop - Muze

hum_medium01_loop - Muze

hum_medium02_loop - Muze

hum_medium03_loop - Muze

hum_medium04_loop - Muze

hum_subtle01_loop - Schatten

hum_subtle02_loop - Muze

hum_subtle03_loop - Muze

hum_subtle04_loop - Muze

hum_subtle05_loop - Muze

hum_subtle06_loop - Schatten

mansion_outside - mrDischarged

mansion_piano01 - mrDischarged

mansion_piano01_scratched - mrDischarged

mansion_piano02a - Muze

mansion_piano02b - Muze

mansion_tense01a - Muze

mansion_tense01b - Muze

mansion_tense02 - Saxmeister

musicbox01a - Muze

musicbox01b - Muze

nocturne01a_loop - Schatten

nocturne01b - Schatten

shadow_loop - Schatten

solitary_theme01 - Darkness Falls

solitary_theme02 - Darkness Falls

solitude_loop - Schatten

ticktack_loop - Schatten

trippystring01 - Saxmeister

trippystring02 - Saxmeister

twins01_loop - Schatten

twins02_loop - Schatten

twins03_full - Schatten

underground_buried_loop - Schatten

underground_caves01a - Saxmeister

underground_caves01b - Saxmeister

underground_caves02a - Darkness_Falls

underground_caves02b - Darkness_Falls

underground_caves03_loop - Darkness_Falls

underground_crypts_loop - Schatten

underground_darkness_loop - Schatten

underground_forelone_loop - Schatten

underground_horns01a_loop - Saxmeister

underground_horns01b_loop - Saxmeister

underground_labyrinth01a - pakmannen

underground_labyrinth01b - pakmannen

underground_tunnel_loop - Schatten

underwater - Theo

 

ambient/environmental

animal_bats01 - drewb50

animal_bats02 - drewb50/pakmannen

animal_crickets01_loop - LiquidBronze

animal_crickets02_loop - LiquidBronze

animal_crickets03 - drewb50

animal_dog01 - mrDischarged

animal_dog02 - mrDischarged

animal_frog01 - drewb50

animal_frog02 - drewb50

animal_grasshopper01_loop - LiquidBronze

animal_grasshopper02_loop - LiquidBronze

animal_wolf01_loop - Saxmeister

chains01 - Saxmeister

chains02 - Saxmeister

chains03 - Saxmeister

churchbell01 - Saxmeister

churchbell02 - Saxmeister

clock_tick01_loop - Saxmeister

clock_tick02_loop - Saxmeister

machine_distant01_loop - mrDischarged

machine_distant02_loop - mrDischarged

machine_distant03_loop - Saxmeister

machine_furnace01_loop - mrDischarged

machine_gears01_loop - mrDischarged

machine_hum01_loop - mrDischarged

machine_hum02_loop - mrDischarged

machine_hum03_loop - mrDischarged

machine_hum04_loop - Darkness_Falls

machine_hum05_loop - Darkness_Falls

machine_hum06_loop - Darkness_Falls

machine_hum07_loop - Darkness_Falls

machine_noise01_loop - mrDischarged

machine_noise02_loop - mrDischarged

machine_noise03_loop - mrDischarged

machine_noise04_loop - mrDischarged

machine_noise05_loop - mrDischarged

machine_noise06_loop - drewb50

machine_noise07_loop - drewb50

machine_noise08_loop - drewb50

machine_noise09_loop - drewb50

machine_noise10_loop - drewb50

machine_noise11_loop - LiquidBronze

machine_noise12_loop - mrDischarged

machine_noise13_loop - Saxmeister

machine_start03 - Saxmeister

machine_steam01 - mrDischarged

machine_steam02 - mrDischarged

machine_steam03 - drewb50

machine_stop01 - mrDischarged

machine_stop02 - mrDischarged/pakmannen

machine_stop03 - Saxmeister

power_high01_loop - mrDischarged/pakmannen

power_high02_loop - mrDischarged/pakmannen

power_high03_loop - Muze

power_low01_loop - mrDischarged

rockslide_large - Darkness Falls

rockslide_medium - Darkness Falls

rockslide_small01 - Darkness Falls

rockslide_small02 - Darkness Falls

rockslide_small03 - Darkness Falls

rockslide_small04 - Darkness Falls

water_docks01_loop - mrDischarged

water_docks02_loop - mrDischarged

water_docks03_loop - drewb50

water_drips01 - Saxmeister

water_drips02 - Saxmeister

water_ocean01_loop - LiquidBronze

water_ocean02_loop - LiquidBronze

water_ocean03_loop - drewb50

water_ocean04_distant - Darkness_Falls

water_stream01_loop - drewb50

weather_rain01_loop - pakmannen

weather_rain02_loop - mrDischarged

weather_rain03_loop - mrDischarged

weather_rain04_loop - mrDischarged

weather_rain05_loop - Saxmeister

weather_thunder01 - pakmannen

weather_thunder02 - pakmannen

weather_thunder03 - pakmannen

weather_wind01 - pakmannen

weather_wind02 - pakmannen

weather_wind03_loop - mrDischarged

weather_wind04_loop - mrDischarged

weather_wind05_loop - mrDischarged

weather_wind06a_loop - mrDischarged

weather_wind06b_loop - mrDischarged

weather_wind07a - Saxmeister

weather_wind07b - Saxmeister

 

sfx/game

mission_complete - Saxmeister

mission_failed - Saxmeister

mission_objective - Schatten

mission_start - Schatten

 

sfx/movement

human_carpet01-04 - Theo

human_grass01-04 - Theo

human_gravel01-04 - Theo

human_metal01-04 - Theo

human_snow01-04 - Theo

human_stone01-04 - Theo

human_tile01-04 - Theo

human_wood01-04 - Theo

movement_ladder01-04 - Theo

movement_water01-04 - Theo

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  • 6 months later...

ambient/ambience

- basement01_loop - schatt

- city_sleeping_loop - schatt

- haunted_cemetary - schatt

- haunted_revenants01b - sax

- haunted_spectral_loop - schatt

- haunted_voices03 - sax

- haunted_voices04_loop - schatt

- hum_subtle06_loop - schatt

- mansion_tense02 - sax

- nocturne01a_loop - schatt

- nocturne01b - schatt

- ticktack_loop - schatt

 

ambient/environmental

- clock_tick01_loop - sax

- clock_tick02_loop - sax

- machine_distant03_loop - sax

- machine_noise13_loop - sax

- machine_start03 - sax

- machine_stop03 - sax

- weather_rain05_loop - sax

 

sfx/world

- frob_instrument_piano01 - sax

- frob_instrument_piano02 - sax

- frob_instrument_piano03 - sax

- frob_instrument_piano04 - sax

- frob_instrument_piano05 - sax

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