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Problems With Iron Gate And Fence


Springheel

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Also, is there a way to use a single material for the whole model? Each of the materials uses the same texture so I'm not sure why they're separated. It makes it more of a hassle to create skins.

 

The reason there are four different materials is that the UV-map is not unique, therefore you can only use tileable, repeating textures. By having separate materials you can add more variety by using a different texture for the individual components.

 

If you would rather use a single material, just edit the ASE in notepad and change all of the *BITMAP lines to the same value.

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Ok, thanks Orb, the gate is now sorted out. I noticed a bit of a problem with the segment though...it seems like the bottom part of the model is missing? It doesn't show up in the camera view either.

 

gate5.jpg

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Ok, thanks Orb, the gate is now sorted out. I noticed a bit of a problem with the segment though...it seems like the bottom part of the model is missing? It doesn't show up in the camera view either.

 

That's how it was modelled, there is no bottom half to those rings. It seems to work out OK if you put it on the floor, just means that the fence is shorter than the gate but this doesn't look too bad in practice (makes the gate stand out).

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