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My First Model In-game


sparhawk

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With the help of Jay and some threads on D3world I finally managed to create my own custom model and import it into D3. :) And it is already frobable, but that is probably to be expected now.

 

Don't expect to much, because it is just a simple bowl, and I think it might be much t heavy for such a simple object. It's a drab bowl and it has 84 faces. The problem is that i don't know how to lower the polygons while maintaining the detail. Maybe somebody could explain that to me.

 

bowl.jpg

 

At least it is a start and I can now create my own objects for testing until I get good models from our artists. Are there any still around, or did they all leave now?

Edited by sparhawk

Gerhard

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That's great news, Sparhawk! Thanks for letting us see.

Actually it is pretty easy once I figured it out. :) The only problem I have is that I can do only static meshes. As I save the files as ASE there seems to be a problem with them but I haven't seen any so far. I thikn it has to do with using multiple textures. For the objects that I had in mind, I don't hink that this will become an issue though.

Gerhard

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