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Posted

That would be freaky. Like Half-Life's tentacles, but spookier. :wub:

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Posted

Appreciate the comments. Any of those scenarios would be nice. I envisioned it in a swamp or bog setting, maybe protecting an objective or other valuable item under it's root cage. If that item glowed and the root cage swayed a little, some neat shadows might (?) eminate. Another possibility: just have a field of them as decoration... like that one level in T2 where there are a bunch of "eye plants". Of course, with our modeling and animation woes, it may prove unrealistic to make such a 'one purpose' creature/plant, but I wanted to contribute this anyways.

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