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readables xdata : images in text possible?


Fidcal

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"Loading from memory" isn't a very precise term, technically. Usually things are loaded into memory, and then access to them is fast. If it's really that slow to load, it must be loading from disk, surely.

 

If the image is definitely already in memory and it's still slow, I'd be suspicious of whether it's being decompressed and/or recompressed. Have you tried using DDS images in GUIs as opposed to JPEGs or whatever?

 

What if you open a GUI, experience the glitch, then close the GUI and re-open it again? Is there still a delay before it displays the second time?

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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yes, I think I already posted that even turning the pages back and forth there is image lag. I don't know how the gui code works but it must have to re-display the background then the text then any images on top. It presumably is not using the same method as game imagery/rendering as speed was not considered necessary.

 

I'll look at this again and test if dds helps. Remember also, have an old FX5900 card but 2GB RAM (and I think it's reasonably fast RAM)

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