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Moon with Halo


BEAR

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I'm just putting in a skybox at the moment and playing around with some of the various moon elements (which are great by the way) and I got to wondering if it was possible to have a halo or circle around the moon.

 

Best as I can figure that would just be a matter of making that part of the texture, right? Is that the kind of thing anyone else would be interested in having? I might attempt it but I'm no artist (in fact I'm pretty bad when it comes to such things).

 

From my basic understanding it would be perhaps one of the existing moon textures with a tranparant surrounding halo and circle? May just be nitpicking but a moon like that really gives me a sense of wonder and reminds me of being out at night in the winter, which is a nice feeling to be able to capture.

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I created a moon halo skybox last week actually.

 

The skybox itself as a prefab is available in the prefabs folder as prefabs/nature/skyboxes/tdm_sky_starry2.pfb

 

Alternatively if that is too performance intensive then you can use the derived cubemap, which is in textures under textures/darkmod/nature/skybox/skybox_ocean_02

 

The rule of thumb is: If it's a smaller map and runs superbly, use a skybox, but if it's a large map which is performance intensive in many areas, use a cubemap. The cubemap is static while the skybox is animated and really cool, but the skybox costs about 10-15fps or so.

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I created a moon halo skybox last week actually.

 

The skybox itself as a prefab is available in the prefabs folder as prefabs/nature/skyboxes/tdm_sky_starry2.pfb

 

Alternatively if that is too performance intensive then you can use the derived cubemap, which is in textures under textures/darkmod/nature/skybox/skybox_ocean_02

 

The rule of thumb is: If it's a smaller map and runs superbly, use a skybox, but if it's a large map which is performance intensive in many areas, use a cubemap. The cubemap is static while the skybox is animated and really cool, but the skybox costs about 10-15fps or so.

 

Cool, I'll check it out! I think I'm going to have to run an SVN update first since I don't see it yet.

 

I'm questioning whether my map will accomidate a skybox or not, I'm wanting to do kind of a big one. I'm putting my church up on an island (at least i think its an island now, I might eventually make a bridge to it or somehting but we'll see. I created an island with the intention of miniturizing it and putting it into a pre-made skybox I borrowed from the graveyard map, but I realized I couldnt scale models down and I wanted to have a couple of those wrecked little boats and boulders, so I'm going to see if I can't have a full-sized one.

 

It very well might die but this map is more of a practice map/showcase anyways so I'm not going to worry too much about it. I've got the church itself visportaled pretty good so when you are outside it shouldnt be a big issue (hopefully). I'm going to have to figure out how to make my water darker but also visible though.

 

Thanks!

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