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Candle Particles


Springheel

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Yes, I'd like to try and get this working again. I wonder if the original candle entities are still around somewhere?

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Here we go:

http://forums.thedarkmod.com/index.php?s=&am...st&p=142624

 

Those prefabs are still in the repo, and show how to use oscillating particles. :) Note that they appear to have the doubled light source and doubled particle issue (it'll be really bright and you'll see two particle flames; one moving, one not) which came up for some reason I can't remember (changed definitions?), but they're just an old prefab that shows how it works. Once we have a suitable, friendly, consistent candle system, we should get rid of the prefabs as they are former generation and buggy now.

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Ok, I'll take a look, thanks. I should have the next-gen candles done by the end of the weekend and it would be nice to add this in.

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Ok, I'll take a look, thanks. I should have the next-gen candles done by the end of the weekend and it would be nice to add this in.

 

Please see http://forums.thedarkmod.com/index.php?showt...st&p=186403 for why this isn't as easy as it sounds (it is actually easy, just a lot of work). It would also waste one extra entity per each candle/torch flame and I am not sure this is worth it :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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