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Help With Map...


AluminumHaste

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At certain points in the map, you're looking at a blank wall, but it only runs at around 20fps. When I turn on r_showtris 1, you can see the outlines of some of the brushes behind the wall. Why it's doing this, I have no idea. :(

 

Can someone (who has also downloaded my texture pack) please download this: http://www.filefactory.com/file/aff6b2/

And tell me why it's doing it?? It happens most notably in the back of the building, where the sewer shaft is.

gtkwf0.png In the pick it shows you the location to stand and where to look.

 

Thanks for the help guys. I'm thinking I'm not buillding the brushes so that they are properly areaportaled.

 

EDIT: If you need the .map file, download it here: http://www.filefactory.com/file/8f5110/

I always assumed I'd taste like boot leather.

 

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You need to use r_showPortals to diagnose this. Red portals are closed, green are open. Most likely there is a "leak" connecting two portal areas, in which case the portal won't show up at all.

 

Umm no portals are showing up, I guess that's the problem :(

I always assumed I'd taste like boot leather.

 

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--- LoadDMapFile ---
loading maps/building
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
1385 total world brushes
 487 total world triSurfs
 487 patches
  49 entities
3290 planes
0 areaportals
size: -4104,-3096, -960 to  2056, 3080, 2560
.
.
.
area 0 has 3281 leafs
1 areas
----- PutPrimitivesInAreas -----
----- BuildLightShadows -----
----- CreateLightShadow 0AD15B18 -----
----- OptimizeAreaGroups Results -----
.
.
.

 

Yeah, I only have 1 area.

I always assumed I'd taste like boot leather.

 

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That'll be your problem then. Portals must completely divide areas, it is no good putting a portal across a doorway if there is another way into the room that doesn't go through th portal.

 

K got it, I couldn't find the texture to use for portals so I wasn't using them. I finally found that the texture to use is in the "editor" dir, not the "common" dir.

So yeah, it's working much better now. I've even started using some vis blocking techniques :)

I always assumed I'd taste like boot leather.

 

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