Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 02/17/20 in all areas

  1. Hi all, So I have a bit of an unusual request for the community. I'm currently nearing the end of my Master's degree, and need to complete my thesis before I can graduate. Being that I'm in a games program, I had to construct a level for user testing; since I'm very familiar with Darkradiant and didn't want to wrassle with Unity, I ended up building my level using TDM. After some preliminary user tests, I'm ready to begin a short iteration phase where I improve the level before final testing, and I thought I'd open my terrible tiny level up to the mod community for feedback from folks who are familiar with TDM and the stealth game genre. My research specifically pertains to environmental storytelling, so that's what I'm aiming to do well. Any advice on improving performance would also be appreciated (my exterior is kind of a mess), as would advice on creating good-looking diegetic lighting that sufficiently highlights both important narrative elements and where to go to progress (especially for inexperienced players).
    1 point
  2. IIRC, If your cam view is an overlay, as part of the request to create the overlay, you can give the overlay a layer number. Perhaps you can look at the def of the message overlay to see if you can give it a higher layer number than the cam view?
    1 point
  3. I'm looking for a solution to this, but don't have much hope. That is already in the tdm_sfx_world soundshader. I tried doing it custom with no luck. I also tried raising the volume with no luck. Though... I did this to the basic frob_loot sound. I did not look further for a frob_loot_underwater or such... To be continued... Nope, no such thing.
    1 point
  4. Ah, sorry, that's a feature, not a bug. As an optional objective, finding the jewelery is worthwhile, but as you have seen, has its risks. You didn't heed a warning, and paid the ultimate price. There was a small hint at the end to confirm why you died. Details:
    1 point
  5. There is something so delightfully odd about this problem and its "solution" makes for a hilarious mental image. TDM universe's own version of quantum entanglement phenomena... spooky action at a distance, indeed. Anyway, thank you. I'm glad to have been of some help.
    1 point
  6. Tracked this as issue 5157. It will be fixed properly in future release. Thank you for providing a savefile and for your patience!
    1 point
×
×
  • Create New...