A famous painting is on display at the local museum. Steal it, of course!
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An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to
Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented.
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Title: Now and Then
Filename (version 2) : nowandthenv2.pk4 (download)
Author: joebarnin
Date of release: 08 September 2020 (Version 2: 25 January 2021)
Version: 2
EFX: Yes
Requires: TDM 2.08
Author: joebarnin
Custom ambients: JackFarmer
Gameplay notes
Thorough investigation is encouraged.
Scary AIs: No spiders, skeletons, undead, or ghosts. One live rat and one dead one.
Makes use of the 'peek' ability, allowing the player to peek through a keyhole by leaning forward. The use of this ability is optional (it is never necessary resolve the mission).
Thanks to:
Beta Testers: Cambridge Spy, thebigh, JackFarmer, Amadeus, Kerry000, wesp5
Voice actor: Mike
Components:
Builder Compound models & textures - Peter Spy (dr.judym81@gmail.com)
Museum painting lights - Grayman
Gramophone with record - Goldwell & Epifire
Custom ambients - JackFarmer
Main menu screen & music - JackFarmer
Ambients - Orbweaver
Many many modules - Springheel
https://freesound.org/people/LucasDuff/sounds/467697/
https://freesound.org/people/humanoide9000/sounds/422245/
Thanks to Springheel, Sotha, and Fidcal for their tutorials. I keep going back to them and I always learn something new.
Notes
Slight spoiler:
Fun fact: I have released 3 missions, each almost exactly one year apart:
Mission of Mercy - September 14, 2018
The Heart of St. Mattis - September 10, 2019
Now and Then - September 8, 2020.
Not by design, it just worked out that way. So I guess look for my next mission in early September next year!
Hints (contains spoilers)