The last game I bought years ago was Portal (€ 9.90). There are every few days Giveaways and Freebies games on GOG, Steam, Indiegala, DigiPen, etc. to have good games without having to pay a penny. Currently, however, TDM is what I mainly play, it is enough for me.
It certainly is, but still a demo is more than going in completely blind and of course there will be examples as yours. I do think though that you'll be able to find such things in reviews nowadays. Unless you buy day one or pre-order, but I think it's your own mistake then. I usually wait till all the DLC's have been released and most of the bugs have been removed and buy during a sale. The prices you pay then are very good and in my country even more at the moment. For new games I would pay about $ 55. Most of the games I buy though are $ 10 or less, and I find it hard to complain too much t
I just saw the images of The Order:1886 on IGN (Story driven Shooter). It seems that they are inspired by TDM, seeing the concept art of the environment.
Although I have no illusions, watching scenes from the game, I'm afraid I will need a NASA PC to be able to run it at more than 10 FPS, but surely you can "steal" some ideas for future missions although the genre is different from TDM.
https://www.ign.com/wikis/the-order-1886/Concept_Art_and_Screenshots#Concept_Art
Yee the campaign levels hold far more complicated things But they would ofc spoil the results of a focussed performance test.
Its gonna be interesting!
I wanted to share a funny thing i happened to experience while testing the NPCs...
These are 63 NPCs that work nearly perfectly with great fps.
And its super funny.
It took one heck of an amount of work, but it's finally been done: Functional skills / augmentations are now in principle implemented! The update contains the same player damage system but with limb based enhancements fully working as well
Today I finally separated the individual HUD components for each aug and made the icons operational, which is enough to post a beta for version 2.0 of this plugin. I improved and replaced some of the icons at the last moment, making them more visible and better suited for the effects they represent.
Remember this version is still mainly for
I've published a new release to bring the VR version on par with TDM's 2.0.9 beta: https://github.com/fholger/thedarkmodvr/releases/tag/v2.0.9_beta1
Still no room-scale, sorry.
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