Jump to content
The Dark Mod Forums

Domarius

Member
  • Posts

    7519
  • Joined

  • Last visited

Everything posted by Domarius

  1. Hah, thanks for the update, I'll try it out. I do like the concept - it just ran like crap last time.
  2. Yep the interact one is one on my list of anims to export, this is the latest item on my todo list.
  3. Well the annoying part is someone hearing something, not bothering to find out what it means, and just using when they think a similar context comes up, just to sound smart.
  4. Well I put it in my todo list right after exporting my own unexported anims, so I'll do it unless someone does it before I get around to it.
  5. There is 4 of everything; attack left attack right attack overhead attack thrust parry left parry right parry overhead parry thrust
  6. Nope, that's one of the ones I need to export. If you can use this right now then I will try and do it after work sometime this week.
  7. I agree, it's not a great solution. The first time that happened, I practically had a heart attack myself. It was in the middle of the locked off cathedral in Thief 1. For once there was a break in the traffic of undead, and and I thought I had a moment of silence. *P-ARGH!* I thought I got sneak attacked by a zombie I didn't see. And the player sound effect volumes are messed up on newer soundcards to be 10x louder than they should be.
  8. http://chir.ag/stuff/sand/ The falling sand game - no download required, plays in a java applet in the browser. @Komag - that would be due to a lack of interest, 5 seconds is hardly fair. It's no harder than clicking tools in MS Paint really.
  9. This is really clever I can see people playing around with this as much as that sand simulator thing (if you know the app I'm talking about)
  10. My friend took a class in phonetics as part of her acting course, this is a whole new way of writing, giving specific sounds to specific characters. It's necessary because of the various interpretations of different letters by people of different accents.
  11. Hm, I have to try to remember that technique...
  12. Nothing odd about having a stretch, but maybe it needs more video reference, cause yeah it kinda doesn't feel "guardly" enough yet
  13. Hahah, you want someone playing Death to be more charismatic
  14. Oh ok sorry. I only saw the video of that. I thought it was good enough though, but I guess at the moment we are good to re-work existing ones, there doesn't seem to be a high demand for new ones yet.
  15. I've always hated the walk. Whenever you see me comment "the walk cycle looks too much like the mocapped one" that's what I'm talking about. It's the result of using the walk anim from the motion capture library we have on the FTP and trying to tweak it to make it look different. Nothing will convince me that this is a good idea, unless you're filming your own mocap data specifically for your game. The mocap files are good for reference though. I've always planned to re-do all the movement cycles when I get good enough, since I don't like any of them, except the new ones squill has made - they're fine. If I re-did those I wouldn't mind people voting on mine or his.
  16. The moral of this story is; when in doubt, assume people are idiots
  17. So many games use that marketing trick. The stupidest one I've ever heard was an Nintendo 64 hype article claiming one of the features to be "object pop-in removal". Even back then, I knew enough that the way this would be achieved would be the laughable idea that it has enough CPU power that you'll never see pop-in in games ever again. The only reason it was listed as a feature was to make people go "COOL - no more objects popping in!"
  18. Hm, squill, just check the feet positions in all the different idle anims are identical. Also check the origin bone isn't moving or something too.
  19. "I'm not weird for not chasing girls" is what you're trying to say there, I think "Distracted" is a bad word. I mean to say that once you've balanced your life in the work area, the desire to have more female companionship will gradually become more prominent, and you will want to come up with ways to accommodate that need in your lifestyle. It's good that you are un-flinching in your dedication to what you've decided is your path. The truth is, that's actually more attractive to girls than any good looks.
  20. I see that as you swinging back your balance in a big way. If you've had a lot of one thing, eventually you'll start craving the other. Girls will "distract" you eventually
  21. Wow You don't just de-value having fun, you actually hate it! Well I can understand people abusing their entertainment to the point of wasting time, but it sounds like you're saying fun has no place in the world. If a movie does nothing but leaves people feeling good at the end, that's a good thing I think. I bet if you watched war movies and war documentaries end to end, you'd come out feeling depressed and it'd probably affect your productivity. It's not hard to imagine a good video game or movie having the opposite effect. I want to ask how you feel about catching up with friends and just going out and having fun with people - socialising at all, that's just fun isn't it? What's your opinion on that?
  22. Well I'll check the next video. I don't buy any game's claim "It's just realistic! You can do anything!" this nearly always fails because the mess of complexity of their definition of real doesn't end up making a fun game. Just show me what you CAN do in the game and convince me it's fun, then I'll play it.
  23. Ah well, I guess we disagree there. I enjoy both games/movies and books/plays for their escapism, even though I get different things from them. I guess the key word here is inspiration, and exposing your mind to the rest of the world. The amount of unique suggestions I've contributed to our meetings at work because the amount of games I've played and the experiences they've left on me, is a testament to the usefulness of escapism for its own sake. And when you travel to other countries, you have a chance to escape the world you know and see a different one, and open your mind. I think escapism gives us the random chance to have our minds open in ways we don't expect or understand beforehand. For example, one of my new favorite games, Fatal Frame, has shown me that you can make a truely scarey game that scares you on a more primal, mental level, rather than the very common "fighting a zombie horde with a knife" type of "scarey" which is really not that scarey, just annoying.
  24. Okay well it falls to the responsibility of the individual - each of us know how many we haven't exported yet, and if a team member dissapears, making a list of the anims they haven't exported yet would be useless because we wouldn't have access to them anyway
  25. So are books. So is watching a stage performance, eg. a Shakespeare play. There are a lot of crap games and movies because they've become mainstream, but I don't see the relevance of stating that they're a form of escapism. Is escapism bad, is it?
×
×
  • Create New...