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Keiler

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Everything posted by Keiler

  1. I did the German translation of this mission before playing it and really liked the story. I was curious how the actual mission looks and from what I saw until now, it is really good. Sadly, I was not able to complete it and I hence didn't vote, yet. Any ideas for a fix?
  2. Finished it and liked it. Good work! I'm not a fan of jumping and climbing, probably because I'm not very good at it. But for those who get a kick out of this, it is just a great and entertaining mission. At two points (e.g. after leaving the mansion) it was not entirely clear to me where to continue. For me that added to the atmosphere since it was always became evident after some searching. Could also happen in RL Thank you for this mission!
  3. Out of curiosity, what is the average traffic per month, and does it only result form the "in game" downloads? What other factors contribute to the traffic?
  4. I really like this solution, but would suggest to simply put it as mission objective to not touch the streets. E.g. it appears to be a common objective to not kill anyone (althoug I havent tried yet what happens if you do ) in a mission, so the player is used to follow such instructions. Giving reason like "The streets are full of alert guards only waiting to get their hands on you" might be good. While I believe that Sotha's suggestion would add a lot to the atmosphere of the mission, in my opinion it would suffice to instantly fade to black and display a mission failed screen stating briefly the reason for failure ("You reach the street level and are caught instantly. The tower awaits you.") This might require no or not much additional resources and work. Alternatively, after touching the streets, the player could automatically be teleported to a specific location, e.g. jail (after a cutscene or a text is displayed like "You reach the street level and are caught instantly. You are brought to the city jail.") from which the player then needs to escape to get back to the rooftops again (e.g. from the top prison cell of a tower jail). This would reduce the work needed on street level and maybe would make it easier have a way to access the rooftops. Maybe escaping from jail should be a bit harder so the player doesn't feel the need to try it more than once.
  5. In fact, I might have put the wrong object name. Actually I wanted to use the commands from here: http://forums.thedarkmod.com/topic/9987-cheats/page__p__197086#entry197086 You are right that it should have been "spawn atdm:ammo_waterarrow". I will check again this afternoon if it works. Thank you for your answer! I see. Bye, K
  6. Dear all, As stated elsewhere, I'm new to TDM but I like it very much so far. Thank you for your hard work! I hope this is the right place to ask - if not please point me into the right direction. My question about cheats: When I was starting playing TDM, I wanted to try out some weapons and some approaches to complete the missions, especially Tears of St Lucia. While cheating surely may not a main concern for many, I searched the forum and found that it is possible to spawn objects (e.g. atdm:weapons_waterarrow). Edit: These are the commands: http://forums.thedar...086#entry197086 However, when I try this in the console, I get a message that (sorry for quoting out of memory) "Waterarrow does not implement spawnfunct or spawnclass". If it helps I will try to note down the exact wording. Is this intended? Did I do something wrong? Is there another way to achieve spanwning of objects (spawning D3 objects works )? Edit2: Everyting is good. The commands work. My bad. Also, I have a suggestion: Would it be possible to show a message like "No quicksave game stored yet" when a quicksave should be loaded, although there was none saved so far? Such action throws a warning in the console AFAIR. Thanks, Keiler
  7. Hi, I'm new to TDM and I just finished ToSL. I really enjoined playing the mission and since my "Thieve" playing days are long gone it took me a while to finish it . Thank you for this mission! I only noticed one thing: The last remaining objective for me was to get the ornamental box. As I do not want to spoil the quest for others: I don't know whether this is a bug. I was patiently lurking in the dark for some time, but eventually wanted to complete the mission. As a side note, is there a way to _not_ kill the guards in a battle using the blackjack? Although my goal is to avoid open confrontation with them, smashing in their skulls affects my digital karma negatively. @Narrator: I tried to access the translations, but the file/url does not exist anymore. I'd help if I'm able to. Bye, K
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