Look at this) http://forums.nexusm...ess-dark-mod-1/ Methinks TDM capable of models no worse than that in terms of leather details, hard metal surfaces and such But how to simulate skin scattering? TDM man-skin looks like piece of painted wood. Is there a may to to implement or simlulate SSS, like self-illuminate a bit? Edit: checked Wiki, its called SUBsurface scattering, my bad