Jump to content
The Dark Mod Forums

Corth

Member
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Corth

  1. Corth

    The Houseguard

    Ok, this is the last update for this head (unless someone doesn't like something about it ) Before: After: My next post should be his walk cycle
  2. I kinda think they should be in. Street Urchins and such. It would just make that place feel more real because there actually would be life there.
  3. Corth

    The Houseguard

    just uploading the head with the textures now, it's an obj too. HGhead.rar how come you blurred the background on that pic? it makes my eyes go wonkey
  4. Corth

    Pcpp Mention

    That's awesome! If only they sent questions... Got a few more mags that need a dark mod presence now
  5. Corth

    The Houseguard

    K, I put the obj in the rar file
  6. Corth

    The Houseguard

    UV's are now in the rar
  7. Corth

    The Houseguard

    ok, bit of a mixup, here's the newest normal map: DL I changed the mesh on his back, so if that area looks messed up, it should be fine. The hands should be better, and I redid the layout of the UV's for the boots, so they should look better as well. Edit: The model is in the rar file too, now.
  8. Corth

    The Houseguard

    Thanks BT, I'll look into those problems you mentioned. I might need to redo the normal for the boots, I didn't think D3 had that much trouble with broken UV's. I shall look into it!
  9. Corth

    The Houseguard

    glad you like it BT, would you be able to put the texture on the ftp? I'd like to see how this guy works all together. Sorry for my inactivity for the last month, but it sucks to work on the computer with a broken hand
  10. Height map is black and white, just like a bump map. Normal = rgb. I dont want to argue with oDDity here, but
  11. also, if concepts exist for any of them, could we get a link beside the name? That could be really helpful.
  12. Corth

    The Houseguard

    I think this head is finished now, since were going ahead with the multiple heads thing anyway.
  13. he's looking great! I think he'd fit perfectly inside the mansion set
  14. Hey Diego, been a while since I've been around, but here's my crits the ear is good except for the one part marked with red, no ear does that unless it was in some sort of accident I think the bridge of the nose needs a little less definition, it could help with the 'looking older' issue. I'm not saying this one is a neccessary fix, possibly just something to try. The nose I think is the big one. the outer edges of the nostrils need to be brought back a bit, and the nose itself should be scaled so it isn't so wide. I hope the pic helps
  15. Corth

    Noble & Table

    I'm in favor of a new normal map. Just think about this: "Warning: only use this model where lights are low to the ground. The higher the lights, the dimmer they should be, or else this model will look ugly." or: "Warning: you must be a lighting genius in order to use this model well in your fan mission." Neither of those are too... appealing... The model does look good an all, but I do believe it should look good in all possible area's and be accomidating to the FM authors.
  16. Hey Diego! glad to see your still around! We miss ya! She's lookin purty dang good, but could you post a couple more views of her face? like a side and front (from the perspective camera) to get a better idea of the shape? I think I might have some suggestions but the pic doesn't show her face very well. Now get some hands on her
  17. Revenant is used everywhere actually. Warcraft3, D&D, Dungeon Siege, Diablo2 and there's even a game that is called "Revenant". It wouldn't be new to alot of gamers, but it's still a kick ass name for a kick ass bad guy. Great work as always oDDity!
  18. Corth

    The Houseguard

    Ok, I've attached the original normal map to this post. I havn't had a chance to fix it up, so it actually should have been posted the same time as the model and stuff, sorry. HGbodynorm.rar
  19. There is no other way to eat pudding :lol: What's with that cloth up to your mouth though? You should have been walking around saying "It's my birfday!" with fragments of pudding still on your face! at least... that's what I would have done
  20. Yay! it's up in all it's glory!
  21. Corth

    The Houseguard

    Hey guys, just posting here to let you know how far I am with this guy. I've got the UV's layed out probably the best I can get em, fills up most of the texture sheet, so not much waisted space at all (Yay!). I have the hair mesh in as well, but I didn't make any stray clumps of hair like in the concept, it would have sent the poly count way up. Black Thief, if you would like to do the textures still, here's a link to a rar file with the UV map for the body in 512 and 1024 resolutions, there's a few things I need to fix on the normal before I send it, but that should be up soon. I hope you don't mind, but I would like to do the texture for the head still WIP, and the hair wont be white note: some of the weird pixels are because of the normal map, which will be fixed!
  22. I said this earlier (alot earlier on IRC) but HAPPY BIRTHDAY again NH! I hope that dinner is an expensive one
  23. If the brick is wet, or in a damp place, it will need a specularity map That black line was (I think) because of the normal map, I've fixed it up, you can dl it here. If the black line is still there it'll most likely be from the texture.
  24. here is the normal map and specularity map on one polygon:
  25. ok, so I completely bunked up. I converted the mesh to obj and sent it to Renz, then I deleted everything from my HD. Big mistake now I gotta do it again. Renz, it's mostly a bunch of manipulation of the phototexture, and knowing how your app handles displacement maps. Anyway, here's what I've come up with so far:
×
×
  • Create New...