I don't mind my stuff being posted at all. A little about me: I'm 23, I live in Edmonton Alberta. I recieved a diploma in 3D animation and digital compositing at a place called Dev Studios (2003/2004) then I got an internship working for Plastic Thought Studios to produce a wonderbees trailer in which I rigged 4 of the 5 main characters and did facial blends for 3 of them. I'm an avid gamer, I don't have anything against the source engine (I hope that doesn't matter ) however I like Normal maps, and doom has normal maps I've been following you guys for a while, I love the thief games, thief 2 got stolen from me before I finished it, and I play the demo for deadly shadows alot (I swear I'll pick it up one day!) I havn't had much spare time -before- to finish off a character of my own, but now I'll be able to give more time to it, just the past few days I've been working on one, low poly and highpoly, it's based off of a Sister of Battle from Warhammer40k, here's 3 days of work: Texturing isn't my best area, but I CAN do it, it just takes me a little longer than everything else. The skin map I did for the elf character took a little less than a day, and I havn't started with the rest of her textures. I wish I had more examples of my texturing, as the fallen paladin character on my website is a rather poor one If you guys have any questions, I'd love to answer them