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Goldwell

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Posts posted by Goldwell

  1. 17 minutes ago, Springheel said:

    I had thought 

    I had thought so.  I tested the manbeasts on a fresh SVN build after uploading them.  I'll have to double-check to see what went wrong.

    So I think I found the issue with the werebeast at least, the material file for the model textures are pointing into a different folder to where the textures are actually found.

    To help make it easier for you to track things down, the material file "tdm_ai_monsters_werebeasts.mtr" is found in "tdm_ai_humanoid_guards01.pk4" and the texture files are found in "tdm_ai_monsters_spider01.pk4".

     

    So the issue is that the material file for the werebeast points to:

    "models/md5/monsters/werebeast/"

    Whereas the actual textures are found in:

    "models/md5/chars/monsters/werebeast/"

     

    Having that extra "chars" subdirectory seems to be throwing things off there.

  2. Congratulations on your first FM Amadeus!

     

    I just finished playing it, took me just over an hour and damn was it a lot of good classic thieving fun! For a first release you have hit it out of the park, i'm very impressed!

     

    The layout and flow of your mission was really well done, you had a good variety of intriguing locations and some very thoughtful puzzles and layouts. Your use of mixing standard assets and combining them into something new stood out to me too, felt very refreshing. The mission ran really well and you could feel it was well optimized, in terms of details and readables you did an excellent job. I found myself immersed in your world and was having so much fun going from location to location just exploring and reading. The mission was also a lot bigger than I thought it was going to be and

    Spoiler

    going down into that creepy place under the shop... holy crap! I had goosebumps, very creepy! Well done!

     

    All over all this was an excellent mission, and for a first time mission incredibly impressive, thank you!

     

    Also do you plan on making a sequel or another mission? because I would love to see more missions from you!

    • Like 2
  3. 8 hours ago, Summer said:

    I hadn't even noticed that mission 2 was out, so in honor of that I decided to replay mission 1 first. I finished it when it first came out, when was it, 2018 or some such. This time, however, I encountered a problem...

     

      Hide contents

    I went to the thieves' lair after Wiverton's place. I knocked out the three thieves in the hideout, plus the guy in the kitchen. I found the statue and Corbin said something about putting something on it. I couldn't find anything, so I checked out this thread. I returned to the hideout, found no boss woman patrolling and no hood to put on the statue. The archery range has no candle, as the room is completely dark, and was even the first time I entered there. What am I doing wrong?

     

     

    If memory serves me correctly the thief boss lady will come back to the thieves guild back you visit Wiverton's apartment and do your tasks there.

     

    Then you can find her hood and her key too.

     

    4 hours ago, chakkman said:

    Totally agree. 👍 Nothing beats well made city hubs which lead to your tasks.

    Thanks!

  4. 7 hours ago, pawpawegg said:

    This is a great mission! IMO better than Act 1 and hard to pick between this and The Accountant 2! (Sequels can be better 😉). The mix between the undead and guards was cool - I got the fright of my life when I came out of the 

      Reveal hidden contents

    secret passage, then I couldn't get back in

    and a zombie started attacking me!

     

    Can someone help me please with the code for the 

      Reveal hidden contents

    safe/vault under the taverns?

    I must have missed a readable (or read too fast) and it's bugging me! Thanks 😀

    Thanks for playing!

     

    As for the code:

    General hint

     

    There is a rather eccentric fellow down in the basement called Popsy, he asks you to help him out, after you do he will tell you the code.

     

    But if you just want to know what the code is...

     

    The code is 7 8 2

  5. 3 hours ago, Reman said:

    I'm having a blast so far, but...

      Hide contents

    ...I went over the inn gate to the stable, but now I don't seem to be able to get back. Is there a key somewhere, or did I break the level?

     

     

    How did you get over the gate? You're meant to get the key off of Bellero's belt inside the Dead Raven Inn.

     

    The gate is meant to be non-mantleable though to stop players getting over.

    • Like 1
  6. In the TDM base directory there should be "vcredist_x64.exe" and "vcredist_x86.exe". Try running that and installing that? It might help with the VCruntime dll at least.

     

    Also sometimes you need to register DLL's. The command is

     

    regsvr32 “C:\Windows\System32\NAME.dll”

     

    Replacing name with the name of the dll.

     

    I did a fresh install of Windows 10 myself and have had a pretty good time on it, the only issue is that a couple of times Microsoft have released an update which has given me a bit of a problem. But overall it runs pretty well.

     

    Maybe a fresh install would have been better than just upgrading.

    • Like 2
  7. 41 minutes ago, JackFarmer said:

    Is there a gas arrow that could be collected somewhere?

    I have a guard walking (respectively running) permanently into a wall (even when alerted through noise arrow or regular arrow).

      Hide contents

    wall_walker.thumb.jpg.4b6e39fb03011ce0eed433d3bfafded7.jpg


    Yes there is one gas arrow in the level. 
     



    Down in the sewers you will find a chest resting in the middle of the ice. If you open it you will receive an ice arrow, which has a similar effect as the gas arrow.

    • Like 1
  8. 45 minutes ago, noni said:

    Where do I find the safe code?

    General hint

    There is a readable inside the post office upstairs that serves as a clue

     

    Specific hint



    Upstairs you will find a readable sitting on one of the post officers desks. It details the post master counting things around the office in order. Count those same things and you’ll have the code 

    And if you’re still having trouble. Here is the code 

    6 2 5


     

  9. @greebo Is there anyway we could get a darkmode for Dark Radiant? I made a thread about this 12 months back, but even if it was unofficial, it would make staring at dark radiant into the long hours of the night a lot easier than the glaring white it is now.

     

    I did a mockup just to show off how much easier it is on the eyes. Windows 10 does support dark mode which works for a lot of apps but Darkradiant doesn't seem to respond to this.

     

    ftXG8wj.png

     

    TxgV7ur.png

    • Like 1
  10. 2 hours ago, Shadow said:

    I finally finished the mission and enjoyed the level, tho it made me feel cold walking around the snow and seeing cloud breath from the guards.

    I had no big issues in a single playthru. Got all the quests. A couple oddities:

      Hide contents

    1. I collected 5 cookies but never found a need for any of these, Did they have a purpose?
    2. I also, along with someone else here, had trouble with the hidden quest to kill the spiders. I like to sneak around and not kill anything in my TDM games, so this was unclear as to do this, as I also thought I was supposed to use the fire arrows on some pipes somewhere.
    3. The genie bottle was really bitchen! This takes TDM to another level for design. Imagine what ideas can be done with miniaturization and gigantism.

     

    1. Those are for eating, they give you health. With one highlighted, press your use inventory item key and they will be eaten if you have health below full.

     

    2. That was a bug, the spider killing quest was meant to be optional. But it is fixed in version 1.1, so now you don't need to kill the spiders.

     

    3. Agreed! Also I would love to see size differences explored in more FMs. I think Spoonman had a mission that shrank you down as well.

    • Like 1
  11. 1 hour ago, MirceaKitsune said:

    Do I need the new version for the objective there to trigger? I looked in that area and didn't see anything in v1.0 yesterday.

      Hide contents

    The note in the hut mentioned someone having been paid in advance to start the generators and clean the snow in the sewers. However that didn't add a new objective, and I can't interact with the snow nor the generators either.

     

    The note wasn't meant to add any new objectives. It's a world building readable which explains why Jermaine was down in the sewers. 

     

    The objective that activates in the sewers is that after you kill all three ice spiders, it marks off a hidden objective to clear them out.

     

    But because you have spiders disabled in your TDM (hence why you see black boxes) i'm unsure what would happen there.

  12. 2 hours ago, MirceaKitsune said:

    Almost done, only stuck on one final thing apparently.

      Reveal hidden contents

    Where do I find all the parts for the snowman? I already put in the branches for the hand, the ink canisters for the buttons, the diamonds for the eyes... the objective didn't complete and I can't find what else is still needed.

     

    You need the carrot and hat from inside the school.

    • Like 1
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