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Arcturus

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Posts posted by Arcturus

  1. On 3/28/2026 at 4:47 PM, nbohr1more said:

    Fresnel is really a form of specular

    Specular reflection is simply a mirror reflection where light bounces off of surface in an organized way. As opposed to diffuse reflection where light scatters in random directions, e.g. white wall.

    Fresnel effect is a modification of a reflectivity based on a viewing angle.

     

  2. 5 hours ago, chakkman said:

    I frankly would have been p***ed off if they would have changed the level geometry in the Tomb Raider remasters. Especially considering the controls and movements were made with fixed units in mind.

    Most of the geometry is exactly the same. It doesn't affect how the game works.

    tr2_oirg.thumb.webp.166ba2d4ebafcf03fdc5d8aa872315b2.webp

    tr2_new.thumb.webp.740649bc2cdaa67d671d787acbedb4ce.webp

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  3. There's bloom and I think ambient occlusion (?). Some kind of rim light on NPCs. I like new models, torches look nice. Some of the shots in the trailer look like nothing has changed though. I agree about the world geometry. I'm playing Toom Raider 2 remastered and they made some subtle touch-ups to level geometry here and there.

    4k, 120 fps, widescreen aspect ratios. From what he says, it would suggest that Russel and Brosius recorded new lines, or maybe re-recorded old ones?

  4. 4 hours ago, taffernicus said:

    Can the wake-up animation be applied to Corbin and the wake up camera set to Corbin's first-person view?

    I had to look up who Corbin is, lol. You probably could do it somehow. In the Christmas demo map I made a .md5camera animation file that plays at the beginning. So camera isn't attached to anything, it just floats. Was it Grayman who made a video from a perspective of a random guard patrolling a mansion? I can't find it.

  5. @SeriousToni It's definitely noticeable. NPCs with décolletage are affected the most, although you can see some clipping on a city watch. Ideally head joint should be used in stead, but that would require modifying the existing procedural animation system. I think for now I will just disable it on noblewoman, wench, female rouge, etc. Female characters in Dark Mod are weirdly contorted enough already.

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  6. Now tracking stops when NPCs play random idle animations. There is no tracking on head joint, just the neck, which doesn't look as good. Unfortunately head joint is already used by existing random head turns and mixing it with a new script creates a conflict resulting in sudden jumps.

    I uploaded it to repository.

    I added

    "canHeadTrackPlayer"        "1"

    into tdm_ai_humanoid.def

    tdm_ai_head_tracking_humanoid.script

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  7. 10 hours ago, Fiver said:

    I can't recall ever seeing a sprint animation (higher knees, higher frequency in footwork) in TDM. Is there one?

    There are two running animations, but they cover the same distance in the same number of frames. They are based on mocap from Carnegie Mellon University but they are modified to match a predefined speed. Before I made those there were older hand made animations and people wanted to keep the same speed. Otherwise player's speed would have to be adjusted too.

    On top of that in tdm_ai_humanoid.def there's:

    "anim_rate_run" "0.8" //slows down AI so they are slightly slower than player
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  8. 4 hours ago, datiswous said:

    Are these newly made videos for the songs? I don't understand..

    If you're asking about those Cranberries videos, that's just part of the footage shot on film for those music videos in the 90's, that has been digitized recently. From Youtube:

    Quote

    Directed by Melodie McDaniel in 1993 and shot on 16mm black-and-white film, "Linger" left a scene behind. While restoring the original reels, we found a complete scene that didn't make it into the music video. This is the full scene: multiple takes, restored from the original 16mm film and presented in 4K for the first time.

    Quote

    On March 18, 1993, Peter Scammell filmed Dolores O'Riordan performing "Dreams" on 16mm film. What you're watching is the full uncut performance, restored to 4K from the original scan. Some moments from this session made the official music video. The rest has been in the archive ever since. "Dreams" is one of the rare songs to have had three separate music videos made for it, directed by John Maybury, Peter Scammell, and Nico Soultanakis. After "Linger" broke through, the band took the step of re-releasing Dreams, and the Scammell video went into heavy rotation on MTV's 120 Minutes. It became a Top 40 hit in the US and one of the defining songs of the decade.

    Quote

    Directed by Nico Soultanakis and shot on 35mm in 1994, the third "Dreams" music video arrived as The Cranberries were breaking through worldwide. This is an extended cut of the indoor nightclub performance, built from alternate angles and never-before-seen extended takes that weren't used in the final edit. Restored to 4K from the original 35mm for the first time. Three different music videos were made for "Dreams" over its release history, each by a different director: John Maybury, Peter Scammell, and Nico Soultanakis. By the time the Soultanakis version was filmed in 1994, "Dreams" had already been re-released on the back of "Linger" and was climbing the charts, reaching the Top 40 in the US and becoming one of the defining songs of the decade.

     

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