It's 2.360.262 polys, but I didn't make full use of them. I want game model to use the same texture on both sides to save memory space, just like current horse model does. So I wanted to make it symmetrical from the begining. I turned on the symmetry on x axis, but it never stayed perfectly symmetrical for too long. Probably when I selected certain areas to increase polys number on them it screwed up. Anyway, poly reducer script seems to give a non symmetrical result. I will probably cut the model, do the uv mapping, texturing and poly reducing and in the end mirror.