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peter_spy

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Everything posted by peter_spy

  1. Oh, now I get it. Yes, I get the error message after opening the Edit Package window:
  2. T: DS soundtrack is obviously excellent, although it has a strong horror vibe, and I find it a bit too distracting to listen while modeling or texturing. It gets really tense at times I've spent many hours mapping with DX:HR in the background though, another good choice. Also, we should probably post links to whole albums, as you don't want to switch tracks every 5 minutes or so while doing something.
  3. It seems like it's not forums fault. It's google drive format that prevents from copying proper image url (I guess to prevent hot linking?). You can either stick to posting just links or switch to something like postimage.org for direct image links. Edit: just tried linking some images from Dropbox, you can't do that either.
  4. I didn't find similar topic, and I thought this might be interesting. I always need something playing in the background to stimulate me in some way. So, what do you listen to while mapping, modeling, coding, or any other TDM-related stuff? I don't want to dump all my stuff on you at once, so I'll start with three albums I listen to lately. This will be mostly electronic/ambient music: I've heard the game is average, but the OST is superb. Another similar case, as DX:IW was a bit of a disappointment, but the OST has become a cult classic for me, and I spent many hours with it playing on repeat while I was modeling things. And something I found just two days ago. Very classic ambient vibes, loved it instantly. And I'm pretty sure these guys know System Shock 2, I'm sure you'll hear why
  5. Here's the console log: Btw. I have all .pk4 content unzipped in TDM root folder, is that a problem?
  6. That was a good idea and the mission/project selection works for me, i.e. my custom models are incaccessible when I select another mission, etc. But for some reason the readme preview doesn't work for me, the preview is black.
  7. Biker, you have that info in first post already:
  8. Grayman — true, that's what I was trying to say. But our lovely teh_saccade just wouldn't be himself, if he didn't come up with a problem that's mostly relevant to him and him alone, without even thinking for a moment 2.06 has much bigger problems right now. My reaction was like that because that isn't the first time he does that. But you're right, I'll just ignore those and let you handle it.
  9. Yup, got it on my end too. That FBO feature should probably be in the menu as well, although r_fboresolution is expensive as hell, like supersampling or resolution upscaling. Good, good. Next time maybe you even think twice before posting, like maybe whether your stuff is relevant to actual topic and scope.
  10. Confirmed, now it works. Nope, he meant real problems.
  11. Spring, are you sure? While testing in-game AA in 2.06, in both cases I got jagged edges.
  12. Yup, I was about to say that.
  13. I just did a few checks, the setting that has the biggest impact for me is Multi-core enhancement, framerate goes up if it's on. Also, I use FXAA in my Nvidia driver profile, instead of in-game AA, as it seems to be more efficient. IMO soft shadows look good on Medium and higher, only Low setting is rather ugly
  14. Setting Soft shadows to Extreme slows down my machine too, but they look very good on High without affecting performance. Setting Uncap FPS to On should help too.
  15. AFAIK, ambient lights work just like "vertex lights" in Thief 3: they're cheap, because they both don't cast shadows and they ignore brush/mesh faces. And they affect lightgem as any other light would do. Ambient_world is basically ambient brightness, it sets the color and brightness for the low-end of the output light range in a level, so you don't get pitch-black shadows, and this obviously affects the lightgem as well. You can set it to something like RGB 64, and you can have a dawn/daylight mission, and the lightgem will react accordingly, as well as AI. As far as I've seen with my WIP map, there's no visible difference between Ambient Rendering option set to Enhanced and Simple. Btw. when you change Interaction shader between Default and Enhanced, there's a difference in how my speculars work though, they look better with Enhanced.
  16. I make all my textures and materials for ambient_world with brightness 16 and default gamma 1.2 (I can use gamma 1.0 to get better contrast or e.g. when I play in the evening). Will that affect my textures or materials in any way?
  17. Oh no you won't. You got to a point where what you do is not merely asking questions, it's thread spamming. Right now, your threads make half of first page of The Dark Mod subforums, pushing other important topics to next pages. Either move to Off-topic, use one thread for your random thoughts, or just stop completely. Subsequent threads like this one will be reported for deletion.
  18. They are, as some of the single levels. They both fall apart as whole games/campaigns though, the narrative doesn't match gameplay. In that regard Arkane's Prey is much stronger, from start to finish.
  19. I always wondered why racists don't get that their views lead only to biological determinism. There's no point in doing anything, you just have to be born into "superior" skin color. There's no sense in education, self-development, any progress of any kind. Similar thing with class, but with some wiggle room for being "promoted" or "degraded" to another tier. Still, people rarely go up the social ladder, a lot of depends on the status of the family they were born in.
  20. Reading the the thread topic, for a moment I thought Eidos wanted to shut down Dark Mod... For now Anfossi's statement can mean anything. Persistent online functions and MMO-like games (Destiny 2) will allow them to cram in lootboxes and MTX, and that's what I assume they want to do. Well, Eidos already butchered DX: MD with broken MTX system, so they're likely to do it again, Maybe I'm being paranoid, but I don't think latest push towards lootboxes/MTX is coincidental. It's almost like big publishers had a meeting and decided to implement it in all their games at once, so the audience will be overwhelmed and won't have the strength to push back. EA, Activision, Take2, now Eidos, Bethesda as well. Quake Champions, which was supposed to be successor to Q3 Arena has lootboxes as well... The thing is, they've already engraged gamers, and that information also reached politicians who will take action, sooner or later. Legislation is always slow, but it will happen. If they want to make their games like casinos, no problem, just lock them in a machine that will be subject to certain standards and regulations, placed in some kind of game saloon, just like everyone else. Either this, or their games will always have the AO/21+ age rating. Selling that stuff to 12-yo kids is disgusting. Selling that stuff to me is insulting, especially dressed as new entry in my favorite classic series, but they can rot for all I care. I havent bought anything by EA, Activision, and Ubisoft roughly since Mass Effect 3, and I still have a lot of games to play. All major publishers can collapse, and I'll still have several indie or AA titles to play per year, I don't have time for more anyway. The more room for independent developers, the better.
  21. To the Moon is one of my favorite games ever, so hell yes!
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