Ah, that helped! Thanks - found him shortly afterwards. This was truly an excellent mission! It was a bleak, hopeless place, and the story continued to be intriguing. It felt natural, but had proper drama with its sinister killings and startling discoveries. A good compromise between detective work and plain exploration. I must mention the visual storytelling especially, which is remarkably strong here. Also, the various characters felt interesting, with their side-stories (although a few more bystanders might not have hurt). Tracking down the killer to his lair was a tense sequence, and the payoff was well worth it. The "look" is also very nice; you could feel this quarter was abandoned in a haste, and the decay was creeping in. I am fairly sure I didn't find some places, even though I only missed about 500 loot. However, I never found the map! The opening convo mentions it, but I couldn't spot it, and later just wandered around, gradually exploring the place. One thing where the mission is a bit weaker is the sound. Too much of the territory is covered by that one single loop, which gets repetitive after a while. Giving places a more distinct audio identity would have been an improvement. All in all, the WS series just keeps being excellent - I eagerly await the next part.