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Posts
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Everything posted by lowenz
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SSAO exists for that
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Thanks but I mean ANY monitor, a VGA not connected to anything but just installed on the system with its drivers suite (but talking through the shared framebuffer to the VGA connected to the monitor)
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Question: is not possible to add an option (maybe only accessible via console) to force the use of a video adapter NOT actually connected to the monitor? In Vulkan this thing is easy (see GZDoom), but in OpenGL?
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Digital Nightfall ( Whatever happened to Digital Nightfall ? - Page 2 (ttlg.com) ) on Dishonored 1+2 games
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About OpenAL, you can update to 1.22.x!
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Ah, good news! beta 4 runs perfectly on Intel Xe class GPU (UHD 750), with the same settings I use with the RX 570, just with 1/4 resolution (1280x720) - and I mean plain flat 80 FPS in St. Lucia No problem to run it in FHQ and in QHD too with some trade-off (no soft shadows) -> https://postimg.cc/c6YpfRRm
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New since 2006
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CTRL+ALT before
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Lastest 2.11 beta?
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Happy betatesting Christmas
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https://www.rockpapershotgun.com/gloomwoods-last-update-for-2022-opens-the-doors-to-its-dodgy-tavern https://www.pcgamer.com/gloomwoods-final-update-of-the-year-adds-a-pub-and-lets-you-quicksave/
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Instancing was introduced back in 2004 to better handle vegetation
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Or more simply: laziness (=we've optimized for Doom3 and Dark Athena, so take it and be happy)
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For me performance literally skyrocketed Shadow Maps MEDIUM! https://i.postimg.cc/DyZG9FRf/The-Dark-Modx64-2022-12-11-23-01-06-707.jpg
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"or they internally convert OpenGL into Vulkan completely" very likely "First of all since I haven't seen this mentioned specifically: Have you ruled out the relatively new volumetric lights as a cause? Set "r_volumetricEnable 0". For me this barely makes a difference, just a few FPS." Of course, the problem is in the soft shadows code
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Thanks man, much appreciated.
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Equally low performance from "low" ahead
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Same problem with beta2 than before (you can see the moment of soft shadows switching on):
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Thanks, now it's working No good fortune, 77 FPS -> 23 (+2!) FPS activating the soft shadows
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From the lastest dev release (for the assets/scripts)?
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*moved the St.Lucia thread*
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I'm on WINDOWS, but I can use this if my OpenGL driver fails: https://github.com/pal1000/mesa-dist-win/releases translating to D3D12 (or Vulkan or LLVMPipe) 22.3 works perfectly with hard stencil and shadowmaps BUT I get square/block shadows with stencil SOFT The FPS issue is present with the WINDOWS AMD OpenGL driver, NOT present translating to D3D12 thanks to MESA.
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DAMN! 2.11 beta *Stencil "hard" -> 80 FPS *Stencil "soft" OR Shadowmaps (soft or not) -> 20 FPS
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It's about the OpenGL driver and TDM code, using Mesa to translate to D3D12 solves everything. Will try NO soft shadows!