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lowenz

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Everything posted by lowenz

  1. SSAO exists for that
  2. Thanks but I mean ANY monitor, a VGA not connected to anything but just installed on the system with its drivers suite (but talking through the shared framebuffer to the VGA connected to the monitor)
  3. Question: is not possible to add an option (maybe only accessible via console) to force the use of a video adapter NOT actually connected to the monitor? In Vulkan this thing is easy (see GZDoom), but in OpenGL?
  4. lowenz

    Free games

    Digital Nightfall ( Whatever happened to Digital Nightfall ? - Page 2 (ttlg.com) ) on Dishonored 1+2 games
  5. About OpenAL, you can update to 1.22.x!
  6. Ah, good news! beta 4 runs perfectly on Intel Xe class GPU (UHD 750), with the same settings I use with the RX 570, just with 1/4 resolution (1280x720) - and I mean plain flat 80 FPS in St. Lucia No problem to run it in FHQ and in QHD too with some trade-off (no soft shadows) -> https://postimg.cc/c6YpfRRm
  7. New since 2006
  8. CTRL+ALT before
  9. Lastest 2.11 beta?
  10. Happy betatesting Christmas
  11. lowenz

    Gloomwood

    https://www.rockpapershotgun.com/gloomwoods-last-update-for-2022-opens-the-doors-to-its-dodgy-tavern https://www.pcgamer.com/gloomwoods-final-update-of-the-year-adds-a-pub-and-lets-you-quicksave/
  12. Instancing was introduced back in 2004 to better handle vegetation
  13. Or more simply: laziness (=we've optimized for Doom3 and Dark Athena, so take it and be happy)
  14. For me performance literally skyrocketed Shadow Maps MEDIUM! https://i.postimg.cc/DyZG9FRf/The-Dark-Modx64-2022-12-11-23-01-06-707.jpg
  15. "or they internally convert OpenGL into Vulkan completely" very likely "First of all since I haven't seen this mentioned specifically: Have you ruled out the relatively new volumetric lights as a cause? Set "r_volumetricEnable 0". For me this barely makes a difference, just a few FPS." Of course, the problem is in the soft shadows code
  16. Thanks man, much appreciated.
  17. Equally low performance from "low" ahead
  18. Same problem with beta2 than before (you can see the moment of soft shadows switching on):
  19. Thanks, now it's working No good fortune, 77 FPS -> 23 (+2!) FPS activating the soft shadows
  20. From the lastest dev release (for the assets/scripts)?
  21. *moved the St.Lucia thread*
  22. I'm on WINDOWS, but I can use this if my OpenGL driver fails: https://github.com/pal1000/mesa-dist-win/releases translating to D3D12 (or Vulkan or LLVMPipe) 22.3 works perfectly with hard stencil and shadowmaps BUT I get square/block shadows with stencil SOFT The FPS issue is present with the WINDOWS AMD OpenGL driver, NOT present translating to D3D12 thanks to MESA.
  23. DAMN! 2.11 beta *Stencil "hard" -> 80 FPS *Stencil "soft" OR Shadowmaps (soft or not) -> 20 FPS
  24. It's about the OpenGL driver and TDM code, using Mesa to translate to D3D12 solves everything. Will try NO soft shadows!
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