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Theothesnopp

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Everything posted by Theothesnopp

  1. Fantastic work, cant wait to see them ingame
  2. RPGista explained it much better. and springheel, dont take what i write too literal seeing as my english is limited, i see what you mean though, i dont want to see TDM turn into a hack and slash game, but if a player is skilled enough in using tdms combat system to be able to take out 2 out of 3 guards the player should then be rewarded, this is my opinion. what i am trying to say is that TDM is in first hand a stealth game and should remain so, but i think the player should atleast have the choice too go on a bloody rampage (if she is skilled enough), and that there would atleast be some depth too it, and this without turning the game into dishonored (meaning combat should still be as difficult). even though its hard to take on multiple enemies it should still be some reaction too it, there will always be players that will try too push the games limit to see what is possible.
  3. There is not much i can say in terms of scripting, (especially ai scripting) are you saying it would be impossible? brb im in a hurry
  4. Ofcourse if the ai would "See" you tinkering with any equipment he would go to attack and if you would turn your back, he would immediately start to pursue you. i must say though when in combat, the ai just leaps forward constantly as if he is trying to hug you or something, it just looks silly. this would ofcourse vary depending on ai skill. and for shields i was thinking for the guards, although i like RPGista's idea, it would be really cool to block a sword blow with a crate or any hard enough movable. Ofcourse going up against 3 opponents is really hard, that is why if you manage to take 2 of them down, the last one should be feeling pretty damn intimidated. just because its hard to go against more opponents does'nt mean that players will not try (and succeed). i know about the ai running when you hurt them, that was not the question, what i meant was that if you hurt the ai's friend enoough (w/o getting hurt yourselves, the ai would see the situation as hopeless and probably make a run for it) Edit: the ai (when in planning mode) would go to attack when you have a smaller chance of blocking, i.e if you would turn around too look for an exit, etc.
  5. If this is posted in the wrong section please move it. I was just playing Enclave (really recommend this game) and noticed a very cool ai behaviour, when in a sword duel, if you step back and stand still while in battle, the opponent stands still and observes you (for about 5 seconds top), as if hes planning his next move, would you then step forward or take out your bow, he would go to attack and or pursuit. this really added a sense of life to the ai. (is this already implented?) Morale would also be a cool addition, lets say you are up against 3 opponents, and you attack one with suprise, that ai would then be wavering and in shock and perhaps perform worse in the fight (unless he is a diciplined fighter), if you then would take out two of them the third one would then be scared of and run (if he is of low rank). an observing officer would then shout something like "where are you running of too, stand and fight you useless coward" as running in the face of the enemy is a crime for a man of the law. another question, is there some way of adding relations between ai, lets say a ai finds a dead ai, whom has good relations with the other ai, would the reaction be "AAAAAAAAAARRGH NOOOOOOOO NOT BENNY! :-(" instead of "we have a dead body over here :-l". other things that would be cool (and wich have probably already been mentioned) Guard dogs, house dogs (that would not engage in combat and would probably only raise a minor alarm if alerted, or just come up and sniff your leg), cats, caged birds etc. others: Shields i must also mention that the 1.08 update is fantastic. its still the same, but it feels so different, really great job guys (that goes for the ladies aswell).
  6. Wow, im amazed. is this still in the works?
  7. The key leads out of the room, you have to lean in to get it. I don't know why i dont update, it would be done in a couple of clicks and a dmap + test. im just so darn lazy
  8. Rob dougan has alot of amazing stuff aswell, i recommend his instrumental pieces.
  9. 65daysofstatic is a great band, check out "All the major cities of the world are being destroyed one by one by the monsters". Yndi Halda
  10. Checked on another computer, seems my monitors is kickass, i can see almost every detail of the pictures.
  11. hmm, thats very odd. i can see perfectly clear.this was said about the picture for my other fm aswell. http://imageshack.us/f/402/31533678.jpg/ can you see them here?
  12. Im working on a "mansion" mission. The mission takes place in your apartment, the neighbours have been partying all night and some are still at it. A suspicious man just moved in on the third floor, he looks familiar, and thats bad news. Your daughters birthday is tommorow, and you dont have a present.
  13. I might be able to help with some mapping, it's hard to finish a complete map, but i could at the very least put some stuff together and if i can't finish, someone else could take over. i also have some homemade ambient music tracks, very amateurs stuff but you might find something you like.
  14. Good guess, Lord Theo has no time for meaningless clutter, he must keep his mind on millitary means. I'm glad you enjoyed my humble fm, alot of people seem to think that the loss of furniture and clutter is a bad thing, i beg to differ allthough some areas were way too empty.
  15. I'm honored to have popped your tdm cherry, welcome to the community and keep your eyes open for my new incoming mission
  16. Yes, go to settings, audio and then scroll down the ambient music slide.
  17. and btw, how do i download your music, i like it very much. i make my music best when im feel down, if im in a good mood i can't make a single good track, and im always in a good mood :/
  18. Pusianka, this is extremely offtopic, i just really need to know what the name is of the clay animation on your avatar is, i remember they were cute and funny.
  19. Thats apparantly a problem for alot of people, press hold "f" (to lean forwards) and then try to grab it, if that does not work, exit the same way you entered wait, i'll fix this in the update
  20. Im trying to figure out how to play around with the ambient music, pauses, custom music and change of tracks etc. would be cool to see a walkthrough, seeing as i know pretty much where everything is, i can't be suprised by a guard and whatnot. cool to see how others play my mission.
  21. -17 to -33 here, saw that finland had -43 in the north-eastern areas, i thought the UK was used to snow?
  22. Thank you, its nice to read a more detailed review on my work. A couple of good pointers in there, i know what i need to work more on.
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