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Amadeus

Development Role
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Posts posted by Amadeus

  1. 1 hour ago, Azaran said:

    So  I'm confused

     

    Heya! 

    Spoiler

    Did you turn the power on for the vault? There should be a hint saying that you need to go to the flooded cistern to power everything up. In retrospect, I do think I made this a little bit too complex. But it was my first FM, hope you can forgive me for the confusion 

     

    • Like 2
  2. 4 hours ago, chakkman said:

    Sorry if this has been reported yet: I don't know if it's version 2.10, or this mission, but, right at the beginning, I came across a Builder I can't knock out. The blackjack does absolutely nothing to him. It goes right through him, without doing anything.

     

    Thanks for pointing this out, I will take a look and work on pushing out an update for this soon

    • Like 1
  3. 22 minutes ago, marbleman said:

    Fantastic mission! Of all the 2.10 releases, I was looking forward to this one the most, and it delivered. :D

     

    Hey, I'm glad you enjoyed it!!! Thanks for playing!

    As for your question: 

    Spoiler

    this is actually an area dedicated to grayman, a TDM developer who sadly passed away not too long ago. There you will find his grave stone and his iconic sword you can interact with. Beyond that, though, there is no loot, objectives, or secrets. We just wanted to keep the focus on grayman.

     

    • Like 1
  4. Hey! Thank you for playing!!! To answer your questions:

    Spoiler

    1. This is kind of a diabolical one, but take a closer look at some steps near the tower.

    2. This is a secret so I won't outright give it away, but there is a clue in the readable at the thief's den. I recommend taking a much closer look with the spectacles

     

  5. 15 minutes ago, AluminumHaste said:

    I just really wish SOMEONE would stick something up there one of these days for us weirdos to find.

    I thought I was being pretty good about that, but I can see I was wrong. Next time, I will leave a hidden goodie in the heavens for only the most devout climbers, promise :D

    • Like 2
  6. 12 minutes ago, Geep said:

    But when I finally got around to testing that, it didn't work until I also did "set target on flame" "<trigger hurt name>"

    That's strange; the light_bucketflame_small entities throughout Written do not require the "set target on flame" spawnarg, only a target to the trigger hurt. Must be something different with the bonfire entity

    • Like 1
  7. 14 minutes ago, nbohr1more said:

    Setting a higher default value alleviates the crash:

     

    Just tried it, that seems to have fixed it. If xray views is the culprit then other FMs with xrays should probably be tested to using Stencil Shadows as well. 

    @Dave the TafferSorry you had to deal with the crash! Hopefully you will enjoy the mission now though :)

    • Like 1
  8. 7 minutes ago, nbohr1more said:

    It happens when you don't use Shadow Maps ( r_shadows 2 ).

     

    So I just checked Written, and it crashes for me as well when I don't have shadow maps enabled. This isn't the case for 2.10 beta5 and beta 6, because I did do some testing on that FM with Stencil enabled and everything worked fine.

  9. Ha, I guess I should clarify. I love the opening scene on the homestead (horrifying, lol), and the ship scene, but those are both like 5 minute scenes, whereas time on the Sun Coast seems to drag a little longer than it should. There was just something about the Sun Coast that didn't hold my interest. But once you head toward Ark, then it was all fun and games and not a single complaint

  10. 7 hours ago, Fidcal said:

    All of that massively spoilt the beginning for  me.

     

    I 100 percent agree with you on Enderal's beginning. It is far from ideal. I just found the Sun Coast to be dreadfully boring, tbh. I dread it when starting a new playthough and try to run to the Ark as fast as I can. That said, the beginning is pretty much the only major downside and the rest of the game makes up for this flaw tenfold

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