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New Horizon

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Everything posted by New Horizon

  1. Hi, I remember you from the Ion Storm boards. Welcome. Rope Arrows - yes Sword for Garrett - yes, a short sword Speed Potions - not likely. Gas Mines - Most likely. - I won't get into any details on Lockpicking yet. It will provide challenge however. - More traditional. As little use of the playing screen as possible.
  2. For sure. If one tip is colored red, to denote north, and the other three are not colored then that would indicate to me that north is straight ahead. When we're playing we'll learn these things. Might take a short time on the first play through, but that's part of the gaming fun.
  3. But if the Northern tip is obscured by the light gem you know by process of elimination, where North is. I see where the theory of such problems are, but once in practice I think it will work. The compass is going to be in motion. When the player is standing and looking straight ahead, the compass will be tilted towards him like this / now if the player were to look straight up the compass would tilt accordingly --- and lie flat. Chances are, the player is not going to run around looking straight up. Give it a shot before we shoot it down. If it doesn't work, we just anchor the compass at the default angle. No worries.
  4. *May not have actually happened. In my own defense...I was heavily hooked on crack during that point of development. Man, I don't even remember that.
  5. Yes, these are just samples that were inspired by sources other than Thief. mrDischarged has some ideas on what he would like to do for some Thief style music.
  6. It's very important to remember that we are first and foremost creating a set of modding tools for Thief style fan missions. We want to give the fan community as many, if not all, of the classic Thief tools as possible. We shouldn't really be arguing about these details at this point. It's just part of the job we've set out to do. With that in mind, we are putting a lot of these tools in there because they were in the original LGS games, but that's our focus for the FM tools, not the campaign. We have to keep that distinction. For the campaign, we can cut ties to whatever we wish and go crazy.
  7. mrDischarged has kindly provided me with a few links to samples of his work. Fantasy (good ole Ultima Online made me do these!) inspired http://null.killnine.org/music/imperial.mp3 http://null.killnine.org/music/imperial2.mp3 Anarchy Online inspired http://null.killnine.org/music/enter_the_colony.mp3 Number station galore http://null.killnine.org/music/intermission_delta.mp3 This one is rather loud (still a sketch) http://null.killnine.org/music/a18.mp3
  8. Looks great! Wonderful job as always.
  9. BEAUTIFUL WORK!!! So, lwo format works in Doom without conversion?
  10. Thanks for dropping in Nethawk. Feel free to spread the word about Dark Mod. The taffers we can reach out there, the longer Thief Style gaming shall live.
  11. OHhhhh, I'll be trying a character or two.
  12. Very nice Springheel. I quite like it.
  13. Thanks oDDity. Can't wait to watch it.
  14. I know what you mean. I'm get waves of excitement thinking about how they will look in action.
  15. Yes indeed. Everything is looking fantastic.
  16. I think the speed I slowed the arrow drawing down to in the Minimalist Project would be fine. Before that it was almost like a chain gun. Well, maybe not that bad, but faster than it should have been.
  17. Hey, I say we give it a shot without the aiming thingymabobby. I'm all for challenges. I mean, once you get the hang of how it acts ingame...it's all the same anyway. Let those who would wave their hairy palms at us...do so in anger!!! :lol:
  18. I would say the second picture that you posted. Just the right size I think. Large enough to be manacing, but not so large that they couldn't be domesticated. Okay, I've really got to get out of here. I've been meaning to get out the door for the last 15 minutes, but I get distracted by these great models.
  19. Just thought I would show you all what I was up to over the last week. I've replaced difficutly levels in Minimalist Project 1.3 with Playstyles. The fonts still aren't finished, but since I've gotten a good chunk of them done I'll just pick at them until finished.
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