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Airship Ballet

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Everything posted by Airship Ballet

  1. I can't see alternative light solutions not making it into the core mod if they're done well. If they didn't, they'd be released to mappers who would put them into their maps and allow everybody in the community to play with them anyway. Besides, an option would split the community into those who do and those who don't. Also, the more freedom you offer players to tamper with their difficulty settings, the harder it is to map for them. It's already difficult to balance acuity, and there are already people with settings on max complaining to me because they can't get through a mission completely
  2. Except it's not an ideological thing in that sense. It's a "no you can't overwrite our work but by all means make your own in addition" against a "no your work has to be undone I want it my way."
  3. I just think it's better to point out the elephant in the room and suggest an alternative, to keep it going. You never really know that it's pointless until you've given up. Dude might come back with a fully functional switchable gas lamp alternative, and that'd be great. I mean I'd suggest otherwise, that there's at least some correlation there. When I think comfort I think of having settled in, thrown off your shoes, gotten rid of your work face and put back on your own. If a community is just really cold, impersonal formal debate, it's far from comfortable, to me at least. Yet when anybody
  4. No but that's what I'm saying. It isn't, at all. Like, that's just plain not personal. It's like when somebody in a conversation goes "awkwaaaaard." It wasn't awkward until you called it awkward, and it's not an issue until somebody derails the thread telling people to stop being so gosh-darn hostile. Making fun of someone's receding hairline or whatever, it's bullying, but tackling one another's arguments just plain isn't. It's like some people want nothing to get done, for fear of upsetting one another. People just have a weird threshold, or the preconception that anything other than agreeme
  5. My God, it's just a discussion. How is this a "controversial", "heated" thread to you guys? I'll honestly never understand the weird tendency some people have to just hop into a thread and be like "Guys calm down the people next door can hear you talking. Also I have nothing to contribute to the topic. Also I'm better than you savages." Maybe it's me, but jeez, nothing would ever get done if you had your way. Anyway, my suggestion is to just create/comish a model and create a switchable gas lamp entity with it. I'd be cool with that being included in the mod. Doesn't step on anybody's toes,
  6. I have no trouble at all just smacking unaware people's backs. I never have to aim, literally just look at them from any angle behind them and swing, and they go down. I've never had difficulty with it at all, and it's usually the sort of thing I mess up in other games. Other than my swing hitting low ceilings or light brackets, I've never had any consistent trouble, so I find it hard to believe it's anywhere near as precise as is being suggested.
  7. I think you believe everybody here is conservative, or stubborn, or something, because they disagree with you. Like I said, make a variant, offer it up, do as you please, but accept that the people who decide what goes into the core mod don't see the point in making the game easier by allowing a player to click on oil lamps to put them out. I don't either. It's dumb, really dumb. We've already established that consistency is important, also that people value realism to differing extents. I talked about game mechanics and that, along with a lot of what else has been said, has flown over your he
  8. I'm actually not sure why that is; to my knowledge the reference is in the right place: merrypainting01 { qer_editorimage models/darkmod/props/textures/merrypainting01_ed wood diffusemap models/darkmod/props/textures/merrypainting01_d bumpmap models/darkmod/props/textures/merrypainting01_local specularmap models/darkmod/props/textures/painting01_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props
  9. Only gone and fixed that for you avn'I? Just replace the skin file with this one. Added it to the zip too, obviously.
  10. For real, though, make a variant. You don't need to overwrite what's already there. I know you just love realism--in this fantastical game about stealing candlesticks to make a living no less--and we're all aware that you can, indeed, snuff oil lamps with spitty fingers, but you're going to give somebody an aneurysm with your approach to it.
  11. If only the online wasn't 33% suburban gangsters, 33% Russians and 33% 12 year olds, I'd have played those heists more than once each.
  12. I intend to release... uh... 3. By the end of the year. One is 90% done, the other is like 60% done and the other I'm just starting. I jump around a lot. I was making something with Kyyrma, then he dropped out for work, so I'm planning on finishing the final 10% alone. I made a monastery that was supposed to be the third mission of Quinn Co, but felt it didn't fit well with what I originally wanted the campaign to be, so I've recently started a new one. I've got one big building done of that, but I've no idea how big it's going to be so far. But yeah, one map finishable in a week when I bother
  13. I'm all for adding extra layers to the gameplay, but that's ridiculously arbitrary. Lights are fine as they are. Direct the think tank elsewhere.
  14. I think we got off on the wrong foot here. You're right, man. I say we go the whole hog, remove the ability to hide in shadows entirely. I mean, slightly darker corners are hardly going to hide the shape of a grown man. That super ruins my immersion. Gameplay balance? Psh! Sacrifice it all for 'mershun I say.
  15. Why on Earth are you getting so far into this? Water arrows put out lights. Some lights are designed to be put out with them, some are designed to be switched off, and some are designed to be on permanently. It's a mechanic that allows mappers to decide how an area is played, where the player will be able to go. Electric lights mean "you can't put this out without a switch", oil lamps mean "you can put this out with a water arrow" and candles mean "you can put this out for free if you can get near it." The differing types of lighting are the absolute foundation of the game. The inability to sn
  16. We need more of these: they're super tense. http://www.youtube.com/watch?v=UERTGPtSz8Q&feature=youtu.be
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