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Everything posted by ezze

  1. About the other point. What small textures are you thinking? egypt19.jpg for example with 256x256? I am not sure, I guess it depends on the size of what brush you want to wrap, it is fine for a baseboard or doorframe. After all the relief I posted few messages ago is 1024x256 and looks fine since it wraps a decoration that is not very big. About this, I am wondering. Is there a way to setup the default scale that the texture will use? Edit: However, there is a problem. The textures have shadows in them, so they cannot appear perfect in game. They still appear fairly well luckily. Edit(2): I have this strange problem, with the .dds format the texture appears almost black... It is true that since we already have the .jpg convert to .dds is not so important... but it is annoying.
  2. Just to know, what is a good resolution? From my experiments I saw that 32 editor units for 256 pixels is fine, isn't it? It sounds good to me as It would mean that one pixel is about 3.5mm (0.14 inches for non-standards people). Perhaps is too little for detailed objects like painting, but for stones...
  3. Behold! Our expert little thief entered a pyramid! For some reason the ancient-egypt-inspired culture of the TDM world worshiped the Q Edit: Thanks Bikerdude, I give a look.
  4. I got the problem. The .mtr file must be in the materials directory, not in darkmod/materials. However, the .jpg version works fine, instead the .dds appears very dark.
  5. So, what am I doing wrong? I put editor picture and normal map under textures: % find textures textures/ textures/egypt textures/egypt/stone textures/egypt/stone/blocks_yellow_local.tga textures/egypt/stone/blocks_yellow_ed.jpg The diffusemap under dds folder: % find dds/ dds/ dds/textures dds/textures/egypt dds/textures/egypt/stone dds/textures/egypt/stone/blocks_yellow.dds And wrote the material file (here is just the head, the rest is the usual), begin a matte surface there is no speculars. % head darkmod/materials/tdm_egypt_stone.mtr textures/egypt/stone/blocks_yellow { stone qer_editorimage textures/egypt/stone/blocks_yellow_ed bumpmap textures/egypt/stone/blocks_yellow_local diffusemap textures/egypt/stone/blocks_yellow // This is the code required for frob highlighting this texture { if ( parm11 > 0 ) But still I see no "egypt" directory in the darkradian media browser.
  6. About the topic, the only moment I find the game boring is when you are missing some loot and you have no idea where to seek. I was playing Crystal Grave and I for about 20 minutes I lurked around looking for the missing 200 gold loot... However I guess there is no solution.
  7. (OT I think you should not install Windows at all) But still, if your computer get infected and you are worried. Why not just erase everything? Deleting the partition table should be enough, but you can delete everything to be sure. Deleting everything will require many hours, however.
  8. I have no idea, but since in my computer there is no /etc/X11/Xwrapper.config at all I guess it is all connected to over-complications on your distro.
  9. The second X server is akin a remote connection for ALSA, you need to be part of the audio group.
  10. I have no idea about Ubuntu, but I see no reason why it should not work. Here is the patch: --- DarkRadiant/configure.ac 2014-01-11 14:13:20.466455787 +0100 +++ DarkRadiant-build/configure.ac 2014-01-11 15:15:40.523164567 +0100 @@ -1,5 +1,4 @@ AC_INIT([darkradiant], [1.8.0]) -AM_INIT_AUTOMAKE([1.11]) AM_INIT_AUTOMAKE([subdir-objects]) AM_SILENT_RULES([yes]) @@ -129,7 +128,7 @@ # Boost.Python if required if test "$python_scripting" = 'yes' then - AC_CHECK_PROGS([PYTHON_CONFIG], [python-config], []) + AC_CHECK_PROGS([PYTHON_CONFIG], [python2-config], []) if test ! -z "$PYTHON_CONFIG" then PYTHON_LIBS=`$PYTHON_CONFIG --libs` --- DarkRadiant/m4/boost.m4 2014-01-11 14:13:20.526455788 +0100 +++ DarkRadiant-build/m4/boost.m4 2014-01-11 15:15:40.533164568 +0100 @@ -707,11 +707,11 @@ # _BOOST_PYTHON_CONFIG(VARIABLE, FLAG) # ------------------------------------ -# Save VARIABLE, and define it via `python-config --FLAG`. +# Save VARIABLE, and define it via `python2-config --FLAG`. # Substitute BOOST_PYTHON_VARIABLE. m4_define([_BOOST_PYTHON_CONFIG], [AC_SUBST([bOOST_PYTHON_$1], - [`python-config --$2 2>/dev/null`])dnl + [`python2-config --$2 2>/dev/null`])dnl boost_python_save_$1=$$1 $1="$$1 $BOOST_PYTHON_$1"]) --- DarkRadiant/plugins/mapdoom3/compiler/ProcFile.h 2014-01-11 14:13:20.569789121 +0100 +++ DarkRadiant-build/plugins/mapdoom3/compiler/ProcFile.h 2014-01-11 15:15:40.536497900 +0100 @@ -254,7 +254,7 @@ bool hasLeak() const { - return leakFile; +return static_cast<bool>(leakFile); } static const char* const Extension()
  11. Martial artist, does it count? It is not really true, but I started Krav Maga about one year ago.
  12. Much better. I still had to make small patches, but nothing serious. I used the result for a package in the archlinux AUR. (Yes, I am the same guy that created the package in the past, but lost the password) In particular, I had to: Delete the second line of configure.ac as calling AM_INIT_AUTOMAKE twice crashes automake. Replace python-config with python2-config in configure.ac and m4/boost.m4. Add the explicit static cast to bool in line 257 of plugins/mapdoom3/compiler/ProcFile.h, my compiler does not like to call operator bool on return. Configure with boost_cv_lib_python='donottest' ./configure --prefix=/usr --enable-darkmod-plugins --enable-python, the env variable is needed otherwise boost cv does not configure... I am not sure about the last point, but about the firsts three I do not see a reason while they should not be applied in trunk.
  13. Icons on the head?!? What? Seeing a screaming huge guy with a large hammer running toward me is not enough?!? Ok, this is extreme. But my point is that the AI has behaviors to show how is detecting the player... What is the icon for? Oh dear... when I saw the shroud the first time (gameplay video) I actually kinda liked it because I did the reasoning I reported few posts back... but while this thread progresses I feel everything is become more more absurd.
  14. It is so absurd I really wonder if it is serious... The point of the 32 transitions of the lightgem IS to jam all the information. I still remember playing Thief at the time it was new and trying to understand how to become less visible as possible. Near the wall, no weapon, crouching... all was "jammed" in the small icon. I never felt that the lightgem was broken because the alerted or suspicious AI sees better (for I while I though Thief guards could see in the perfect dark if completely angry)... I.... do not know what to say, it is nonsense.
  15. Too bad, I was hoping in some reasoning like... (Just invented) ""We did not like the light gem because it is always on the screen. The shroud we implemented is 50% opaque when the player is fully visible, but it totally disappears while in total darkness. So most of the time the screen will be totally clean of any hud element for maximum immersion."" Of course you can disagree, but still it has sense. Oh well...
  16. It does not apply to Windows users, but Linux users can start a second X server. For example I use: $ xinit /usr/bin/wine TheDarkMod.exe -- :1 So iconizing is not really needed as you can simply switch between the two X servers. (eg. CTRL-ALT-F7 and CTRL-ALT-F8)
  17. Curiosity, where does the name NuThief come from? Secondly I am missing the main point, why they try to fix what is not broken? Is there an official explanation of the ternary light-gem for example? Or the horrible plain-blue view?
  18. Do anyone uses archlinux around here? I tried to download the code from the git repository, but compiling directly does not work. I patched many missing "include" and the python flag because the default version in arch is python3, while darkradiant expect python2. The compilation has success, but it fails on linking phase. Any help? Compiling log: $ make make all-recursive make[1]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build' Making all in libs make[2]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs' Making all in math make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/math' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/math' Making all in xmlutil make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/xmlutil' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/xmlutil' Making all in scene make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/scene' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/scene' Making all in gtkutil make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/gtkutil' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/gtkutil' Making all in ddslib make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/ddslib' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/ddslib' Making all in picomodel make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs/picomodel' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs/picomodel' make[3]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/libs' make[3]: Nothing to be done for 'all-am'. make[3]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs' make[2]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/libs' Making all in radiant make[2]: Entering directory '/home/paolo/darkradiant/DarkRadiant_build/radiant' CXXLD darkradiant selection/algorithm/darkradiant-Shader.o: In function `selection::algorithm::pasteShader(SelectionTest&, bool, bool)': /home/paolo/darkradiant/DarkRadiant_build/radiant/selection/algorithm/Shader.cpp:281: undefined reference to `selection::algorithm::ClosestTexturableFinder::ClosestTexturableFinder(SelectionTest&, selection::Texturable&)' selection/algorithm/darkradiant-Shader.o: In function `selection::algorithm::pasteTextureCoords(SelectionTest&)': /home/paolo/darkradiant/DarkRadiant_build/radiant/selection/algorithm/Shader.cpp:306: undefined reference to `selection::algorithm::ClosestTexturableFinder::ClosestTexturableFinder(SelectionTest&, selection::Texturable&)' selection/shaderclipboard/darkradiant-ShaderClipboard.o: In function `selection::ShaderClipboard::getTexturable(SelectionTest&)': /home/paolo/darkradiant/DarkRadiant_build/radiant/selection/shaderclipboard/ShaderClipboard.cpp:62: undefined reference to `selection::algorithm::ClosestTexturableFinder::ClosestTexturableFinder(SelectionTest&, selection::Texturable&)' collect2: error: ld returned 1 exit status Makefile:1715: recipe for target 'darkradiant' failed make[2]: *** [darkradiant] Error 1 make[2]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build/radiant' Makefile:704: recipe for target 'all-recursive' failed make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory '/home/paolo/darkradiant/DarkRadiant_build' Makefile:423: recipe for target 'all' failed make: *** [all] Error 2 Random info that might be useful... $ uname -a Linux sink 3.12.6-1-ARCH #1 SMP PREEMPT Fri Dec 20 19:39:00 CET 2013 x86_64 GNU/Linux $ g++ --version g++ (GCC) 4.8.2 20131219 (prerelease) Copyright (C) 2013 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. $ optirun glxinfo | grep '^dir\|^Ope' direct rendering: Yes OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 765M/PCIe/SSE2 OpenGL core profile version string: 4.3.0 NVIDIA 331.20 OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.4.0 NVIDIA 331.20 OpenGL shading language version string: 4.40 NVIDIA via Cg compiler OpenGL context flags: (none) OpenGL profile mask: (none) $ pacman -Q boost freealut ftgl glew gtkglextmm libgtksourceviewmm2 openal python2 boost 1.55.0-4 freealut 1.1.0-5 ftgl 2.1.3rc5-5 glew 1.10.0-2 gtkglextmm 1.2.0-9 libgtksourceviewmm2 2.10.3-1 openal 1.15.1-1 python2 2.7.6-1 Patch: $ diff -ur DarkRadiant/configure DarkRadiant_build/configure --- DarkRadiant/configure 2014-01-10 13:17:17.747488351 +0100 +++ DarkRadiant_build/configure 2014-01-10 13:44:28.734173359 +0100 @@ -20432,7 +20432,7 @@ # Boost.Python if required if test "$python_scripting" = 'yes' then - for ac_prog in python-config + for ac_prog in python2-config do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 @@ -20478,13 +20478,13 @@ then PYTHON_LIBS=`$PYTHON_CONFIG --libs` - BOOST_PYTHON_CPPFLAGS=`python-config --includes 2>/dev/null` + BOOST_PYTHON_CPPFLAGS=`python2-config --includes 2>/dev/null` boost_python_save_CPPFLAGS=$CPPFLAGS CPPFLAGS="$CPPFLAGS $BOOST_PYTHON_CPPFLAGS" -BOOST_PYTHON_LDFLAGS=`python-config --ldflags 2>/dev/null` +BOOST_PYTHON_LDFLAGS=`python2-config --ldflags 2>/dev/null` boost_python_save_LDFLAGS=$LDFLAGS LDFLAGS="$LDFLAGS $BOOST_PYTHON_LDFLAGS" -BOOST_PYTHON_LIBS=`python-config --libs 2>/dev/null` +BOOST_PYTHON_LIBS=`python2-config --libs 2>/dev/null` boost_python_save_LIBS=$LIBS LIBS="$LIBS $BOOST_PYTHON_LIBS" if test x"$boost_cv_inc_path" = xno; then diff -ur DarkRadiant/libs/gtkutil/FileChooser.h DarkRadiant_build/libs/gtkutil/FileChooser.h --- DarkRadiant/libs/gtkutil/FileChooser.h 2014-01-10 13:17:17.854154998 +0100 +++ DarkRadiant_build/libs/gtkutil/FileChooser.h 2014-01-10 13:48:04.147509125 +0100 @@ -101,7 +101,7 @@ * Get the selected map format by name (corresponds to the * string as returned by MapFormat::getMapFormatName()). */ - virtual std::string FileChooser::getSelectedMapFormat(); + virtual std::string getSelectedMapFormat(); /** * It's possible to inihibit the "File exists - replace" question when diff -ur DarkRadiant/radiant/camera/CamWnd.cpp DarkRadiant_build/radiant/camera/CamWnd.cpp --- DarkRadiant/radiant/camera/CamWnd.cpp 2014-01-10 13:17:17.804154997 +0100 +++ DarkRadiant_build/radiant/camera/CamWnd.cpp 2014-01-10 13:56:20.580848038 +0100 @@ -1,5 +1,6 @@ #include "CamWnd.h" +#include "ibrush.h" #include "iclipper.h" #include "iuimanager.h" #include "ieventmanager.h" diff -ur DarkRadiant/radiant/layers/LayerSystem.cpp DarkRadiant_build/radiant/layers/LayerSystem.cpp --- DarkRadiant/radiant/layers/LayerSystem.cpp 2014-01-10 13:17:17.800821659 +0100 +++ DarkRadiant_build/radiant/layers/LayerSystem.cpp 2014-01-10 14:07:55.077522145 +0100 @@ -6,6 +6,7 @@ #include "iuimanager.h" #include "itextstream.h" #include "imainframe.h" +#include "ientity.h" #include "icommandsystem.h" #include "scene/Node.h" #include "scenelib.h" diff -ur DarkRadiant/radiant/map/EntityBreakdown.h DarkRadiant_build/radiant/map/EntityBreakdown.h --- DarkRadiant/radiant/map/EntityBreakdown.h 2014-01-10 13:17:17.800821659 +0100 +++ DarkRadiant_build/radiant/map/EntityBreakdown.h 2014-01-10 14:00:19.004184058 +0100 @@ -3,6 +3,7 @@ #include <map> #include <string> +#include "iscenegraph.h" #include "ientity.h" #include "ieclass.h" diff -ur DarkRadiant/radiant/map/MapFileManager.cpp DarkRadiant_build/radiant/map/MapFileManager.cpp --- DarkRadiant/radiant/map/MapFileManager.cpp 2014-01-10 13:17:17.804154997 +0100 +++ DarkRadiant_build/radiant/map/MapFileManager.cpp 2014-01-10 14:54:44.904220577 +0100 @@ -8,6 +8,7 @@ #include "gtkutil/IConv.h" #include "os/path.h" #include "MapFileChooserPreview.h" +#include "i18n.h" #include <boost/algorithm/string/predicate.hpp> #include <boost/algorithm/string/erase.hpp> diff -ur DarkRadiant/radiant/map/MapFileManager.h DarkRadiant_build/radiant/map/MapFileManager.h --- DarkRadiant/radiant/map/MapFileManager.h 2014-01-10 13:17:17.804154997 +0100 +++ DarkRadiant_build/radiant/map/MapFileManager.h 2014-01-10 14:49:15.510883786 +0100 @@ -3,6 +3,8 @@ #include <string> #include <map> +#include "imapformat.h" + namespace map { diff -ur DarkRadiant/radiant/map/ModelBreakdown.h DarkRadiant_build/radiant/map/ModelBreakdown.h --- DarkRadiant/radiant/map/ModelBreakdown.h 2014-01-10 13:17:17.804154997 +0100 +++ DarkRadiant_build/radiant/map/ModelBreakdown.h 2014-01-10 14:01:44.980851696 +0100 @@ -5,6 +5,7 @@ #include <string> #include "imodel.h" #include "modelskin.h" +#include "iscenegraph.h" namespace map { diff -ur DarkRadiant/radiant/map/algorithm/InfoFileExporter.h DarkRadiant_build/radiant/map/algorithm/InfoFileExporter.h --- DarkRadiant/radiant/map/algorithm/InfoFileExporter.h 2014-01-10 13:17:17.800821659 +0100 +++ DarkRadiant_build/radiant/map/algorithm/InfoFileExporter.h 2014-01-10 16:18:32.990944119 +0100 @@ -3,6 +3,10 @@ #include <ostream> #include <sstream> #include "inode.h" +#include "iselectionset.h" +#include "iscenegraph.h" +#include "iparticlenode.h" +#include "math/AABB.h" #include <map> namespace map diff -ur DarkRadiant/radiant/map/algorithm/MapExporter.h DarkRadiant_build/radiant/map/algorithm/MapExporter.h --- DarkRadiant/radiant/map/algorithm/MapExporter.h 2014-01-10 13:17:17.800821659 +0100 +++ DarkRadiant_build/radiant/map/algorithm/MapExporter.h 2014-01-10 14:57:04.320889080 +0100 @@ -3,6 +3,7 @@ #include "inode.h" #include "imapformat.h" #include "igame.h" +#include "iselectionset.h" #include "gtkutil/ModalProgressDialog.h" #include "InfoFileExporter.h" diff -ur DarkRadiant/radiant/modulesystem/ApplicationContextImpl.cpp DarkRadiant_build/radiant/modulesystem/ApplicationContextImpl.cpp --- DarkRadiant/radiant/modulesystem/ApplicationContextImpl.cpp 2014-01-10 13:17:17.827488330 +0100 +++ DarkRadiant_build/radiant/modulesystem/ApplicationContextImpl.cpp 2014-01-10 14:12:26.740858928 +0100 @@ -1,5 +1,7 @@ #include "ApplicationContextImpl.h" +#include "inode.h" +#include "iselectable.h" #include "string/string.h" #include "debugging/debugging.h" #include "itextstream.h" diff -ur DarkRadiant/radiant/namespace/Namespace.cpp DarkRadiant_build/radiant/namespace/Namespace.cpp --- DarkRadiant/radiant/namespace/Namespace.cpp 2014-01-10 13:17:17.834154998 +0100 +++ DarkRadiant_build/radiant/namespace/Namespace.cpp 2014-01-10 13:58:29.637516161 +0100 @@ -1,5 +1,6 @@ #include "Namespace.h" +#include "inameobserver.h" #include "itextstream.h" #include "modulesystem/StaticModule.h" diff -ur DarkRadiant/radiant/referencecache/ModelCache.cpp DarkRadiant_build/radiant/referencecache/ModelCache.cpp --- DarkRadiant/radiant/referencecache/ModelCache.cpp 2014-01-10 13:17:17.830821664 +0100 +++ DarkRadiant_build/radiant/referencecache/ModelCache.cpp 2014-01-10 17:00:49.360972673 +0100 @@ -9,6 +9,8 @@ #include "iselection.h" #include "ieventmanager.h" #include "iparticles.h" +#include "inode.h" +#include "iparticlenode.h" #include <iostream> #include <set> @@ -143,7 +145,7 @@ if (type == "prt") { // This is a particle, pass the call to the Particles Manager - return GlobalParticlesManager().createParticleNode(actualModelPath); + return boost::dynamic_pointer_cast<scene::INode> (GlobalParticlesManager().createParticleNode(actualModelPath)); } // Get a suitable model loader diff -ur DarkRadiant/radiant/render/frontend/RenderHighlighted.h DarkRadiant_build/radiant/render/frontend/RenderHighlighted.h --- DarkRadiant/radiant/render/frontend/RenderHighlighted.h 2014-01-10 13:17:17.830821664 +0100 +++ DarkRadiant_build/radiant/render/frontend/RenderHighlighted.h 2014-01-10 13:54:29.964180127 +0100 @@ -1,5 +1,6 @@ #pragma once +#include "iselection.h" #include "ientity.h" #include "ieclass.h" #include "iscenegraph.h" diff -ur DarkRadiant/radiant/selection/Manipulatables.cpp DarkRadiant_build/radiant/selection/Manipulatables.cpp --- DarkRadiant/radiant/selection/Manipulatables.cpp 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/Manipulatables.cpp 2014-01-10 14:15:14.444194143 +0100 @@ -1,6 +1,7 @@ #include "math/FloatTools.h" #include "Manipulatables.h" #include "Intersection.h" +#include "iscenegraph.h" #include "igrid.h" diff -ur DarkRadiant/radiant/selection/Manipulatables.h DarkRadiant_build/radiant/selection/Manipulatables.h --- DarkRadiant/radiant/selection/Manipulatables.h 2014-01-10 13:17:17.810821665 +0100 +++ DarkRadiant_build/radiant/selection/Manipulatables.h 2014-01-10 14:15:38.997527753 +0100 @@ -1,6 +1,7 @@ #ifndef MANIPULATABLES_H_ #define MANIPULATABLES_H_ +#include "iscenegraph.h" #include "math/Vector3.h" #include "math/Matrix4.h" #include "math/Quaternion.h" diff -ur DarkRadiant/radiant/selection/TransformationVisitors.h DarkRadiant_build/radiant/selection/TransformationVisitors.h --- DarkRadiant/radiant/selection/TransformationVisitors.h 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/TransformationVisitors.h 2014-01-10 14:18:58.517530033 +0100 @@ -2,6 +2,7 @@ #define TRANSFORMATIONVISITORS_H_ #include "iselection.h" +#include "iscenegraph.h" #include "math/Vector3.h" #include "math/Matrix4.h" diff -ur DarkRadiant/radiant/selection/algorithm/Curves.cpp DarkRadiant_build/radiant/selection/algorithm/Curves.cpp --- DarkRadiant/radiant/selection/algorithm/Curves.cpp 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/Curves.cpp 2014-01-10 14:30:03.957537490 +0100 @@ -1,5 +1,7 @@ #include "Curves.h" +#include "ientity.h" + #include "i18n.h" #include "icurve.h" #include "iundo.h" diff -ur DarkRadiant/radiant/selection/algorithm/Curves.h DarkRadiant_build/radiant/selection/algorithm/Curves.h --- DarkRadiant/radiant/selection/algorithm/Curves.h 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/Curves.h 2014-01-10 14:38:19.920876413 +0100 @@ -1,6 +1,7 @@ #pragma once #include "icommandsystem.h" +#include "itransformable.h" namespace selection { diff -ur DarkRadiant/radiant/selection/algorithm/Entity.h DarkRadiant_build/radiant/selection/algorithm/Entity.h --- DarkRadiant/radiant/selection/algorithm/Entity.h 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/Entity.h 2014-01-10 14:40:11.384211012 +0100 @@ -1,5 +1,6 @@ #pragma once +#include "itransformable.h" #include "icommandsystem.h" #include "inode.h" diff -ur DarkRadiant/radiant/selection/algorithm/General.h DarkRadiant_build/radiant/selection/algorithm/General.h --- DarkRadiant/radiant/selection/algorithm/General.h 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/General.h 2014-01-10 14:42:38.224212656 +0100 @@ -2,6 +2,7 @@ #define SELECTION_ALGORITHM_GENERAL_H_ #include <list> +#include "imodel.h" #include <string> #include "icommandsystem.h" #include "iscenegraph.h" diff -ur DarkRadiant/radiant/selection/algorithm/GroupCycle.cpp DarkRadiant_build/radiant/selection/algorithm/GroupCycle.cpp --- DarkRadiant/radiant/selection/algorithm/GroupCycle.cpp 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/GroupCycle.cpp 2014-01-10 14:26:59.957535425 +0100 @@ -1,7 +1,10 @@ -#include "GroupCycle.h" +#include "iselection.h" +#include "iselectable.h" #include "selectionlib.h" +#include "GroupCycle.h" + namespace selection { namespace algorithm { diff -ur DarkRadiant/radiant/selection/algorithm/GroupCycle.h DarkRadiant_build/radiant/selection/algorithm/GroupCycle.h --- DarkRadiant/radiant/selection/algorithm/GroupCycle.h 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/algorithm/GroupCycle.h 2014-01-10 14:23:15.390866215 +0100 @@ -3,6 +3,7 @@ #include <vector> #include "icommandsystem.h" +#include "iscenegraph.h" namespace selection { diff -ur DarkRadiant/radiant/selection/selectionset/SelectionSet.cpp DarkRadiant_build/radiant/selection/selectionset/SelectionSet.cpp --- DarkRadiant/radiant/selection/selectionset/SelectionSet.cpp 2014-01-10 13:17:17.807488332 +0100 +++ DarkRadiant_build/radiant/selection/selectionset/SelectionSet.cpp 2014-01-10 14:13:14.270859589 +0100 @@ -1,3 +1,7 @@ + +#include "inode.h" +#include "iselectable.h" + #include "SelectionSet.h" diff -ur DarkRadiant/radiant/ui/einspector/EntityPropertyEditor.cpp DarkRadiant_build/radiant/ui/einspector/EntityPropertyEditor.cpp --- DarkRadiant/radiant/ui/einspector/EntityPropertyEditor.cpp 2014-01-10 13:17:17.814154998 +0100 +++ DarkRadiant_build/radiant/ui/einspector/EntityPropertyEditor.cpp 2014-01-10 14:04:07.870853304 +0100 @@ -1,5 +1,6 @@ #include "EntityPropertyEditor.h" +#include "iundo.h" #include "i18n.h" #include "iscenegraph.h" #include "ientity.h"
  19. Having it is not enough, if it does not work. Edit: I am sorry, I give up. Building darkradiant is a nightmare, after fixing more than 20 missing "include" I get some linking problems. I guess the main developers uses a different or more permissive compiler. Edit(2): After some patching and greebo intervention, I have darkradiant that starts. I see what I can do.
  20. Well, it crashes often in gobject (a low level component of gtk...). I try tomorrow compiling a native version. But if tdm itself is of any experience I am not very optimistic.
  21. I have some problems, it seems newest wine does not like darkradiant anymore and besides, it is normal that darkradiant still asks for doom3 and sees darkmod as a mod?
  22. Pheonix's idea is quite nice! Probably also easy to implement.
  23. I need some more guidance, once I have a material file (for example the horizontal egyptian writing in the third screenshot...), what should I do with it? Try it in darkradiant? Post it somewhere?
  24. I read the wiki I started with this page Basic Material File, then I moved to How to add Textures to The Dark Mod, and finally the fidcal page about the creation. I also have some Gimp knowledge. Besides, I asked explicitly in the quake forum if it is possible to use that textures, and yes it is possible, provided they mention the http://qrp.quakeone.com website and the project name: --Quake Revitalization Project-- in the readmes. The answer contains a link to a Hexen2 (an Egyptian themed game!) retexturing project!
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