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Ladro

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Everything posted by Ladro

  1. I'm not totally versus with the idea of the shop before the game, but for the gameplay it sometimes (IMHO) it's annoying. I have to choose in advance if I need 3 rope arrow, rather then 5, or if it's better to buy more water arrow, or some mines. Sometimes I'd like to choose *in* the game, not before the mission, when i cannot know what I need. Choose the right tools, before, it's not a game skill, IMHO. Of course if a mission it's well made, you can find these tools in game. This is the first point. The second point is if it's possible to stimulate some new gameplay by using it (the gold) live in some way *in* the mission. An example, as said: I remember the Sterlino's mission (Horn of Canzo) where it was a must to search every piece of gold hidden in the first part of the map (a cavern and a little with waterfall), to buy in the shop the equipement needed to make a progression in the map. Great idea, great gameplay, IMHO, because otherwise I would never grabbed all the gold.
  2. I understand your opinion, and it's absolutely true that it can be really artificial to have a shop with a mono-location map (generally speaking, any not big map). It's really strange also that a thief uses a shop to buy stuff with gold rather then be a thief :-D But in gameplay logic, I see that having shop *before* a mission, as it is now (and the concept was as is in the first Thief), it's *really* artificial too, and normally I hate to buy equipement when I don't know what I really need in the mission. A live shop justify also *why* in the game we need to grab gold and jewelry, IE to buy some stuff that it's needed to have a progression in the game itself. It can be used to have some really interesting story and gameplay, IMHO. I agree it's really challenging, but as you say, only good maps can make a demonstration.
  3. As Obsttorte said, there is already a script to make live-shop *in* game, but nobody used it till now. I hope some missions will use it in the future, because IMHO it's a great opportunity for some original and effective gameplay in a FM, rather then buy equipment *before* a mission that, always my 2 cents, it's a completely nonsense.
  4. Sounds good! :-D It will be cool to grab gold now, if I can spend it!
  5. BTW: IMHO a live-shop *into* the mission (and not in the beginning when you have no idea of what you'll need) it's a great idea for the mod. I remember a great mission for Thief2 by Sterlino named "The Horn of Canzo" with this kind of live-shop in game (a scripted and very simple one, but it's works). So if you have to buy something that it's really important for the mission, you have to find gold before.
  6. http://www.youtube.com/watch?v=q-D99_UBhaU I remember this show in my childhood, so beautiful show for a kid, the idea of cyborgs and bionic men, and magnificient jazz music by Oliver Nelson. http://www.youtube.com/watch?v=3HISo0r-UcI Oliver Nelson was a genius.
  7. Not played yet, but I found this review on IGN: http://www.ign.com/a...for-pigs-review For what I read, compared to TDD, it was a disapointement for the fans, especially puzzles.
  8. Your map it's, IMHO, a great map. The light problem, it's not a problem, it only affects some kind of gameplay and in some specific condition (and only in the city, out of the museum). I found also that performance was very good, despite the size and the (high) complexity of the map. The 5 lions are not easy and not too diffcult to find, just the right.
  9. Of course google incresing power is a huge problem, but here, as you see, it's a computation problem. Making indexing and ranking results, it's a not trivial problem. Of course there is also an interest for google to manipulate information in some way. But to have some results in 1/x seconds of computation from billion and billion of requests every second, it's primary a computation/resource limit. You say "it's not possible to have a deeper search also if I want to wait more", and that's true. But you can make search not only with Google. Google it's not indexing the entire web, it's only one source of the net. A big source, of course, but not the only one. To avoid this kind of monopoly, it's better to use meta search. Have you tried, IE, http://duckduckgo.com ?
  10. What a brillant idea, Sotha! It creates a lot of immersion for the player. IMHO some of those videos from the POV of the AI, can be used in the beginning of a mission, as introduction.
  11. Finished! I really like the Museum part, awesome. IMHO not so good the city part (in the beginning), it's too empty ad without life, also as noted by others, the lightning was not the best. Anyway: great mission, I enjoyed a lot!
  12. Big numbers it's better, in marketing. If their search are limited to 400 results, this may appear as a big limitation for surfers (that are are also their customers). So they stamp bigger numbers in the beginning of the page that's only an estimation of the cardinality of the search, then you have a subset with your 400 results. And there are also all the bubble filter, in their results: https://en.wikipedia.org/wiki/Filter_bubble
  13. This is really a bad news for us taffers :-( (but a good news for you and your work, of course, everybody has a life :-) ) You missions are always IMHO supertop quality and a real pleasure to play.
  14. Subscribe. Meego/Maemo could be a great competitor for Android. N9 was *great* phone. I like JollaOS, and also Ubuntu Edge it's a very good project, pity crowdfund cannot handle the project to be reality.
  15. I'll buy it for sure. I like Penumbra series and Amnesia, I'm a fan (also if these are not perfect games). Frictional has to be rewared also for making their games totally crossplatform.
  16. Ladro

    Miasmata

    Nope, for gaming (the games that are win-only) I assembled a machine with windows7, in dualboot. It's a AMD A8 (overclocked) with a radeon 7750. With Skyrim it works good with mid-high settings. With this game it's choppy, so I needed to low pretty all settings and play at 1280x720 to have the game usable. Anyway, the game it's not bad, simply it lacks some more interesting game design rather then some great concept idea (survival and openworld). But I understand it's already an incredible result from a team of only 2 people that developed also the engine from scratch.
  17. Ladro

    Miasmata

    Played yesterday a little bit. I'm little bit disappointed for the engine performance: on my winmachine (used only for games) I can run Skyrim on mid-high settings, but this game was choppy on perfomance. I understand it's very difficult to make from scratch a 3D engine, but i say also that if this is the result (also for the visuals), IMHO was a better idea to use an existent engine and concentrate deeply on other game aspects. I like (a lot) the idea of the game (surviving in an island) but the game mechanics are not well implemented, IMHO. The flowers examination and syntesis to make potions are *really* repetitive. Yes, the dark and immersion are good, but the game it's not working well, I don't think i'll play to the end. Anyway a great (if not incredibile) effort for only 2 people involved on development. I hope someone int he future will try this way for a pure (nonlinear and openworld) survivor game.
  18. W8M it's a good OS, BTW, but it's really incredible that all the board and investors of Nokia cannot stop the plan made by MS years ago to buy Nokia. Elop was a 100% Ms man, everyone knows about it. A lot on engineers left Nokia years ago after Elop decided to abandon MeeGo project that was a GOOD rival of Android *and* W8M. All was predicted, a lot of smart guys said that years ago about elop and MS plan. It's a shane that NOBODY, also inside the company, cannot stop this. And now, IMHO, this is also the end for the Qt platform. Really bad day, for me.
  19. Ladro

    Miasmata

    Sounds like the game of my dreams. Also the review it's very well done. I'll play this game, it's sure. Pity it's only for Windows, the 2 guys created their engine for windows only (it's based on DX9). So Never will be a Linux version. I'll try with wine. Really thanks for sharing :-)
  20. Just finished Melan's new mission: what a style! Bravo Melan! :-D

    1. Melan
    2. Ladro

      Ladro

      It's me that i have to thank you :-D

      Your visual and architectural view on editing a mission are simply beautiful, and I like the freedom that you put to make path in the mission, really creative, bravo!

    3. Melan

      Melan

      I meant the comments - they are much appreciated.

  21. My compliments too for your first mission :-D I just finished it: well done, it's incredible that this is your first mission. BRAVO! :-D
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