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Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...
Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)
Sorry, just needed to let this out.
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But why NRC instead of NR?
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What Are you working on btw?
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Because NRC has a whole lot of improvements over NR. It's a lot closer to DR than any other, that I've seen.
I'm not sure I can say I'm working on something. I'd love to create a Thief clone, but I want it like TDM in the sense of being able to create maps and content for it. This makes things a bit harder, because Godot is made with using the Godot Editor in mind, and the plugins kind of favor that too. I've been trying to figure out how to go about it. (Also tried Unity, but support for level editors was even worse. And UE doesn't run on my potato.)
I would also love to make some small fps horror games.
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