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wesp5

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Everything posted by wesp5

  1. You can do something like this in Dark Messiah of Might and Magic, it is so much fun to have enemies slide to their death :)!
  2. Yeah, we could probably do this as well, it has an even higher traffic. But nobody would see it there unless they search for it which means they already know about it. Like people coming to ModDB or Nexus Mods are looking for games, most people using the Internet Archive probably don't. Also ModDB and Nexus Mods have news sections where TDM would appear whenever an update is made, Internet Archive doesn't have that either...
  3. I just did a quick search on the Alexa web statistics site and Nexus Mods seems to get much more traffic right now compared to ModDBs. So we should really consider this...
  4. I disagree. What is the difference between ModDB and Nexus Mods? I prefer the former and I don't like the latest modders-can't-delete-their-own-mods decision of Nexus Mods, but it wouldn't hurt to get TDM on Nexus Mods and those others that were listed above. Some of which seem very small, at least I heard from GameBanana and GameJolt before and freetogame looks very professional. It would also interest me to see if access numbers of TDM go up afterwards if this can be measured. Download numbers on ModDB are quite low for the latest releases, how are the numbers from the internal updater? How large is the number of TDM players?
  5. I have an account there, but would this be the right place? I mean TDM is still being worked on and there will be new versions again and again (I hope)...
  6. That might be an idea. GOG includes my Unofficial Patch with their Bloodlines version and the only thing they did was to test it. They never asked me to provide a juristical entity or guaranteeing all used assets, like e.g. the lost music I got from Rik Schaffer, were free. Sadly the contact I had there seems not to work for them anymore, but it might be worth a try...
  7. I completely agree with that! I avoid crafting in most games and had no problems to e.g. complete Skyrim or Cyberpunk without ever crafting an item, so why would we need it in TDM? Rather the opposite, as with the new frob outline it would probably make old missions too easy as the authors calculated the available resources into their map design. Still it might be fine to be used in a special situation in a mission, but then I would rather like to finally be able to eat all the food that is lying around in many maps :). As for carrying capacity, I always imagine the player has some kind of magical loot pouch, it's a fantasy world with ghosts, zombies, wizards and more after all. Maybe we could add this into the official description somewhere!
  8. But this would not help the hundreds of already existing missions where the new highlight could reveal secrets the authors were hiding on purpose. If this can't be fixed by setting r_frobIgnoreDepth 0 as default I don't think the highlight should be included at all! I still remember how the core team refused to include exstinguishable oil lamps because this might affect existing missions. This seems to me much worse...
  9. This argument only works if there is a wall behind the torch and I bet all of us have doused torches from the side too.
  10. If the player is able to hit a torch on the wall, why should he not be able to hit a torch that is carried?
  11. Why? It makes absolutely sense to be able to do that. Any developer care to explain the reason behind this?
  12. Exactly. Also you always just hit something nearby with your blackjack or sword.
  13. In my TDM Unoffifial Patch I changed the flash mine, which makes little sense to me, into an electrical mine which will knock out humans. I'll have to check what it does to robots. P.S.: Anybody knows of a mission where you have some robots right at the start to do some tests?
  14. Is throwing in TDM so linear that an aiming point can help or do you mean it's like a crosshair for the bow? I never use it and with the box-while-frobbing-info from above it could indeed be renamed to crosshair or similar. As for r_frobIgnoreDepth 0, this should indeed be the default as it gets rid of the worst of the not-antialiasing artifacts. I still think there should be an option to turn the outline off completely, for visual and gameplay reasons.
  15. Another argument to replace the frob helper with the frob outline option as the former never made much sense to me.
  16. I think Dragofer had a solution in which this is done using core game scripts which would work on all older missions too. I agree that taking everything is not a good idea...
  17. I think Dragofer already improved this a lot in his own missions by first making only the bottom of chests frobable to lockpick them and then turning the bottom to be unfrobable and turning the lid frobable to be opened. Thus items inside are not competing with the bottom anymore. This should go into the core game!
  18. I completely agree! It may be fine for a game where the player has occular implants or similar tech like in Deus Ex or Cyberpunk but it destroys the TDM atmosphere.
  19. Which is why I said that if the developers can't find a solution to this, the default should be the old highlight.
  20. That looks like an idea, althouth I can still see the artefacts at the bottom of the lamp. It might fix the issue of geegee though, which otherwise would make me suggest to keep the old version as the default to not spoil secrets in older missions!
  21. So we will get an identical looking highlight with shorter loading times, that is great! Still I think the outline difference is big enough to get a menu option, maybe like someone suggested as part of the frob helper menu point to not add another one.
  22. Why will the old frob highlight be gone in the first place? What is the problem with something that worked fine for over ten years? If there really is no other way, the new highlight should not be so bright that it kills the atmosphere, it should not be visible through containers and stuff and it should not show any pixel artefacts like it currently does!
  23. This is exactly what annoys me too. We can pretty much go ahead with quest markers and a mini map if we force this on everybody ;)!
  24. Sorry, but I disagree. This is no rendering option, it is a graphical feature completely ruining the atmosphere for some players! Why should we not be able to turn it off? We can even turn of the frob helper and this is just a small white dot...
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