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kingsal

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Everything posted by kingsal

  1. Hey Grayman- Thanks for the incredible mission. I agree with Springheel - this is one of the best looking city missions I've played. I loved the variety of architecture and the overall tone and feel of the warrens. I hear the next mission is already in the works. I'm definitely looking forward to it!
  2. That's very cool! Stuff like that could help with replayability, especially for skilled players. It would be interesting to see if you can find a good balance between that and stealth.
  3. I get a massive slow down in 2.06 if my screen resolution is not set to the native ratio and im using AA and/or vertical sync. Try disabling vertical sync and AA then try out a few screen resolutions in both windowed and fullscreen. See if that helps. Are you on a laptop? GTX1080 should do fine with TDM.
  4. Yep, Cauldron 2.1 I dont think 2.1 is in the downloader yet, but you can just grab the .pk4 and put it in your darkmod/fms folder.
  5. It is deliberate. I shortened the name so it will work better in the UI and because of the significant changes made in 2.0 (old saves will definitely not work). Also people just refer to it as "Cauldron" anyhow Edit: I did the same with "Volta and the Stone" which is now called "Volta I: The Stone"
  6. Not totally sure about this. I've heard about a delay/ hiccup when certain sounds play? Someone reported a noticeable lag in one of my missions right where a conversation starts. I haven't been able to reliable reproduce this, but I seem to remember this happen to me a couple time before. Is it possible that the audio files for conversations are being loaded on the spot instead of on map load? Once again, just speculation.
  7. Hmm that;s very strange. I PM'd you on discord for more details. I've updated to Cauldron 2.1 which fixes a few minor bugs but also removes save games that I accidentally packaged with the mission .Should be in the in-game downloader soon. This update isn't significant enough to warrant starting the mission over if you've already got a game going. Just ignore the save games packaged with the mission.
  8. Which surface are you talking about? I don't think any surface sounds changed, but I could have made a mistake somewhere.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  9. Hello everyone- After lots of bug fixes, tweaks, and polishing, Cauldron 2.0 is here! This is a pretty significant improvement from earlier versions so if you never got a chance to play it or had issues, give it a shot! https://www.dropbox.com/s/x9txn8dpvvb2gbj/cauldron_v2.pk4?dl=0 (Will be available on in-game downloader soon) Major changes: - Fixed clipping issues. - Added hi-res intro video. - Lots of visual polish and completely revamped final area! - Improved lighting and readability. - Better performance. - Lots of gameplay balancing and difficulty tweaks. See the README for a full list of changes and known issues. Special thanks to 2.0 testers: Goldwell, Bikerdude, and Boiler's_hiss. Enjoy!
  10. Hmm with your rig you shouldn't be having those kinds of problems. I am working on a new version of Cauldron that might fix some of these issues. Could I possible get you to test some things out on your PC? It shouldn't take too long, just want to see if this is a mission problem or a 2.06 problem.
  11. Did you dmap 1.65 using the 2.06 build? EDIT: Select your fun_static >scripts>export to .ase
  12. Ill look around my maps and see if I can find a solid example of this- I am using the hotfix build (2.07) and I am not seeing these problems so it may have been resolved.
  13. This is definitely something that popped up in 2.06. I've had the same problem, particularly with stairs or complex brush work. The only thing I could do was completely rebuild the stairs or brushwork.
  14. I've done something very similar to this. In my setup, the chain links are pretty big so it might not work for what you are doing. There is a minor bug in the map where the chain links start visible when they shouldn't be. You just need to activate the elevator once and they will start disappearing correctly. https://www.dropbox.com/s/4tdow3san4v4cob/elevator_test.map?dl=0
  15. Hello! Cauldron V2 is almost ready and I need a few more testers to help out with 2.06 release version. If you don't have access to the beta thread, PM me. http://forums.thedarkmod.com/topic/19572-cauldron-v2-beta/ Knowledge of the map is a plus, but not necessary. This is a final catch all for any bugs / issues so a range of players and hardware is welcomed. I'll be posting the new test version sometime this weekend. Your help is appreciated!
  16. Cauldron V2 beta is ready with a lots of fixes and changes! If you are interesting in testing the new version head over here: http://forums.thedarkmod.com/topic/19572-cauldron-v2-beta/?do=findComment&comment=425344 Please PM if you need access. Thanks!
  17. Hey awesome! Glad that got a fix. I was still having some problems with reloadimages and a crash on reloadengine. I'll mess around with it this weekend and report back some specifics.
  18. Thats good news- thanks for the update!
  19. Yeah I did the key binding trick and just turned off the lightgem. I ended up going back to 2.05 to take my env shots. Had a similar thing, 2 were good and the rest were just identical.
  20. Doesn't work. All 6 shots come out like this:
  21. Have you guys had any reports on envshot being broken? I am having some issues with it.
  22. Also- when can we expect this update to get released?
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