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kingsal

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Everything posted by kingsal

  1. @AluminumHasteLearning as I go. Thanks. Maybe check back once I officially release it when the 2.10 beta is over.
  2. @AluminumHasteSorry you don't like it. I would recommend playing it on Normal if you still want to continue.
  3. @AluminumHasteHazard Pay has resident evil style save rooms on hard / expert. I was trying to find a way to test out the new save_admin feature. @Hooded Lantern Im glad you like it. Assuming it works good enough, I plan to add this feature or something like it in my next couple missions.
  4. @kin Very odd, that might be a mod bug. Would you mind PM me your saved games so I can try to figure out whats happening here?
  5. Thanks again everyone for playing and being patient while I fix some bugs I've updated this mission to 1.2. You can check out the changelist in the readme, but these are mostly minor fixes. (Old saves will not work, unfortunately)
  6. Hey thanks! Glad you liked it!
  7. Thanks for playing! Is this the area you went through by any chance? If so thats definitely a bug
  8. Can you post a screenshot of where you are inside a spoiler? Thanks
  9. @duzenko @thebigh Thank you! @Zerg Rush
  10. Congrats guys! This mission absolutely rocks!
  11. This will change depending on the difficulty! EDIT: Oh and btw, I will likely add the zombie models and others stuff to 2.11 if they test well. Awesome! thanks for playing. I've encountered this bug before. Will investigate whats going on. It should complete soon after the fade to black. What difficulty where you playing?
  12. Thanks! If your PC can run it I would recommend trying the shadow maps rendering, you'll see all the new volumetric fog stuff!
  13. If its not a huge burden I would recommend it. Apologies!
  14. @STRUNKCan you put the rats in a spoiler ? I should have clarified, I was talking about the black cubes.
  15. Okay, I've hotfixed the issue. If you've already started a game and are still early on I would recommend redownloading and restarting Its a finnicky bug that might not happen to everyone but if it does it sucks. Thanks for your patience everyone, gonna be a little rocky with the BETA!
  16. Hey Strunk, do you have a screenshot of where you saw this?
  17. Thanks for playing guys! IMPORTANT: I noticed an issue with playing this on 2.10 beta 5. Im taking the PK4 down right now and uploading a fix! Apologies!
  18. Fixed! ha.. of course I foul that up
  19. HAZARD PAY 1.5 [ TDM 2.10 REQUIRED] AUTHOR'S NOTE ================================ Hello! Its been a while since I’ve released something so I figured I'd join the Connections Competition and make a stand-alone adventure to try out the new 2.10 features. ================================ DESCRIPTION ================================ This is a medium size mission with an emphasis on adventure and stealth combat. !!! WARNING !!! I recommend NORMAL if you're looking to cruise and HARD / EXPERT if you're looking to sweat a little. EXPERT uses a prototype save room mechanic and is very tough. ================================ PLAY IT ================================ Requires TDM 2.10 DOWNLOAD HAZARD 1.6 ================================ PLAYTHROUGH ================================ Courtesy of Filizitas Part 1 Part2 Part3 ================================ CREDITS: VOCALS courtesy of the very talented : Goldwell, Mortem Desino, and Yandros. TESTING by the diligent and awesome : Amadeus, Epifire, Goldwell, Mike_A, and Moonbo ADDITIONAL SCRIPTING provided by the very talented Dragofer ADDITIONAL AUDIO by the masterful Goldwell PLAYTHROUGH by Filizitas
  20. Im just excited to contribute and I don’t care for the competition part of this. I think we should just scratch the entire voting part and just reward everyone for participating and releasing missions for 2.10. I think thats enough of an accomplishment by itself, honestly. We have authors who have been making missions for a decade and some who are releasing for the first time. At this point theres really no way to make it fair without creating an overly complicated scoring system and taking into consideration everyone’s specific circumstances. Thats my two cents, but once again im down to do whatever the group decides. I think us having missions on deck for 2.10 is the most important aspect of this and I strongly encourage people to take the time they need to finish their FMs.
  21. Im going to release my mission tomorrow because I have to move on to other stuff, but I am okay with whatever people want to do.
  22. That seems to be the best plan.
  23. Right. I just want to avoid the case where players download them, get excited and then have to jump threw hoops to run the missions .
  24. I would suggest we don't put the missions in the downloader until they can be properly played in the release. Everything in the downloader should be rock solid, otherwise people might get confused and/ or frustrated. Im not sure what the plan is, but it seems reasonable for authors to create their own mission release threads as usual but with a (BETA 2.10 ONLY) tag or comment somewhere in the OP with this link : Once 2.10 is released, we can get them in the downloader and rocking to encourage people to play the latest and greatest. What do people think?
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