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DeTeEff

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DeTeEff last won the day on April 9

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About DeTeEff

  • Birthday 01/01/1983

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  1. It's so difficult and frustrating to create nice looking city sections!!!

    1. Show previous comments  16 more
    2. demagogue

      demagogue

      Open up good city sections in DR and study them.

      They're often angled skybox walls (making the area squashed polygonal) with portaled kiss points out, a surrounding layer of tall buildings, and on an angled z-axis ground. Those features alone will get it started off looking natural and lead to interesting architecture.

    3. DeTeEff

      DeTeEff

      I don't understand this: "making the area squashed polygonal"

      And "angled z-axis ground" Do you mean different heights of the ground?

    4. demagogue

      demagogue

      Sorry. For "squashed polygon", I mean if you're looking down at the street in DR, there are like 6-10 skybox "walls" of different lengths so it looks squashed into an oval. It instantly gets away from 4-wall boxy. And by the ground, yes I mean different heights, but mostly I mean the ground is sloped with patches & stairs. That's what I learned from looking at great city missions.

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