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DeTeEff

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Everything posted by DeTeEff

  1. Hi! Been a while since I mapped now... Been at the computer for at least four hours to try to make an easy conversation between two actors...Almost about to throw in the towel on this... I want the player to walk up to a lady and talk to her and when he does, the camera should change to a view from behind the player. I will add an AI in front of her to simulate the player. The thing is, it works if I don't use/target the camera (a func_cameraview that targets a target_null entity), but as soon as I switch to the camera view the conversation just ends. I have tried to change the camera in the middle of the conversation and yes, the talking just stops... I have tried to consult the snitchmap but I just don't get why my conversation just dies when I switch to the camera... (And yes, I have tried to teleport the player to be beside the people talking but it's not the problem. And it shouldn't be important either because the conversation shouldn't start until the player walks up right in front of the lady.)
  2. Downloading this after a LONG abscense from the mod besides from some sporadic mapping...!
  3. I think you're more likely to get a good answer if you ask in the mapping thread.
  4. Nonono, mr Gray Gotta be my intuitive scripting... Seriously though, I think you're right,it's implemented in the thunder entities from the get go...
  5. Haha, thanks. Now I must check how I did it. It was some time ago... I believe it's a relay or a script...
  6. The binding works, but still not muted
  7. I'll just noclip out in the void before switching...
  8. As a sidenote, the sounds are still present, even when the game window is unselected...any fixes for this? In 2.05 the game went silent when going back to DarkRadiant so to speak...
  9. Ahh, nice...too bad I'll have to switch between the modes to see the nice soft shadows Thanks
  10. How do I run TDM in windowed mode...It won't change when I set Fullscreen to "No"... This is a big deal for me when I map and jump between DarkRadiant and TDM...
  11. Hello folks! It's been a long time since I mapped in TDM but now it's time to rerelease this mission from back in 2011. It started as a speed build contest with some prior work. Now it's released as a slow build with a lot of prior work I say this because the prior work was made by me and my friend Ziggun but a lot of additional details and tweaking has been added by BikerDude! And it has taken a looooong time... As it's originally a speed build (and my friend, who likes intricate storylines) some things in the mission may come out as rather cryptic and may not make a whole lot of sense. There may surely be some glitchy textures but the main thing is that the mission is at least playable and the inhabitants of the mission should now work as planned. Anyhow, I feel I must let this mission go from my chest so I can continue on my other projects (some of them are actually other TDM-missions!). Thanks to the team for making this mod and these missions possible! MISSION DOWNLOAD https://www37.zippyshare.com/v/jwTLVJnH/file.html BRIEFING Diary entry, 20th of October, 1721 Say one thing about Sir Henry Doyle, say he's a taffing idiot. Yes, I admit that. Only a taffing idiot would try to rob Lord taffing Cromwell, much less do it while being his honoured guest. I came out here to enjoy the quiet countryside and to study under the great inventor so that I could forget about all the troubles back in Bridgeport. But I suppose they didn't forget about me, nor did the Lady Terevaine. She must've found out I was staying at Cromwell's estate somehow, seeing as she had a letter delivered to me right in the middle of supper. Could barely keep a straight face as I read it. The nerve of that woman... Thankfully, my fellow guest at the mansion, Father Tellam, had another heated argument with Cromwell about the whole Gottfried II project. Called it a great sin against the Builder and all that. Ironic, considering what Lady Terevaine wrote to me, but it did give me the perfect excuse to retire for the night. Still, it seems I have yet another job to do for this little shrew. And like always, she promises that this one will be the last of them before she finally helps me with my debts. For the life of me, I will never understand what she gets out of these oddjobs, but I suspect it might just be some form of deranged joy at seeing me stumble around robbing everyone I know. And this time, she wants me to steal Lord Cromwell's very passion, the blueprints for his beloved airship. That in itself will not be a hard task, given that Cromwell doesn't allow any guards indoors. From what he has told me, I suspect the blueprints to be in his study on the second floor of the east wing. I'll need to be careful, however. Cromwell is a dangerous man and should my hand in this be known, he will make my money problems seem like a pleasant afternoon stroll. I'll need to mask this theft as a robbery, so I should try and steal as much as I can, perhaps smash a window or two along the way. With any luck, I'll find enough goods to actually pay my debts and get free of that taffing Lady Terevaine... UPDATE: @Frost_Salamander has been given permission to fix some outstanding issues with this mission and has posted Version 2.1 Proton Drive: https://drive.proton.me/urls/T5FH1VVMXC#jG2TkL9YVdTY Github: https://github.com/FrostSalamander/antr/releases/download/v2.1/antr.pk4 Should there be some sort of announcement somewhere? fix DMAP errors (dropped visportals, missing location_separators) fix broken skin on butler corpse in kitchen fix z-fighting in doorways make candles frob-extinguishable remove duplicate flames on wall candles in dining room fix wall candles clipping into cabinet in dining room fix wardrobe that was acting like a door entity fix non-solid shelf fix note on conservatory door that was blocking player from exiting make knife and butler corpse in kitchen frob-highlight together replace ghost damage aura triggers with damage stims because the triggers sometimes didn't work fix wrong number of health potions in player start inventory This has is now available in the missions database and in-game downloader.
  12. When complaining about crap in the void that creates leak, but you cannot see, try turning all filters off... ;)

    1. Show previous comments  1 more
    2. Bikerdude
    3. Epifire

      Epifire

      This really makes me wish models had their own filter! xD

    4. Bikerdude

      Bikerdude

      You can filter FS already, but if you want to hide .LWO, use the info provided by Obs - http://forums.thedarkmod.com/topic/19355-how-to-create-a-filter-to-hide-a-specific-model-type/

  13. Thread lightly after using light bulbs...!
  14. So you have been working on this?? Wicked! Feel bad that I haven't prioritized TDM in my life much lately...
  15. When I did this I believe I used the whole AI-person and made the skin of the guy nodraw... A bit haXXor though...
  16. Using DarkRadiant to plan model houses for Malifaux...

  17. If everybody else's going to show their beautiful missions, I can't resist so show some of my work... Can't decide upon making a hotel or a museum...
  18. Several unfinished projects yet here I'm starting another mission...Gonna try my home made modules :)

    1. Show previous comments  5 more
    2. Diego

      Diego

      What's that? starting a new project while you have a lot of unfinished ones? Nope, never done that before.

    3. DeTeEff

      DeTeEff

      When you finish every started project and paint all your unfinished models you will die ;)

    4. Sotha

      Sotha

      On second though... maybe I leave some unfinished FMs lying around my HDD. Cheap life insurance! ;)

  19. Don't know if that is applicable in a skin file though...
  20. One way could be to create a surface INSIDE the model with a certain texture that you stretch as you see fit, then change it to a nodraw-texture and keep the stretch. Then you create a skin file that changes the stretched nodraw-texture to the one you want. And then change the 'regular' texture to a nodraw-texture...It feels a bit haxxor though... Example
  21. Hello I'm fiddling with modules and try to change the skins on my interior pieces. When I change a texture I use the 'old texture - new texture' method but is there any way to manipulate the stretch of the textures when creating different skins? These are some of the skin defs and these are working perfectly because all of the wallpaper textures are aligned similarily and are the same size so there is no seam (they all align perfectly when I change skins). But how do I do if I want to, for example tile/scale a texture differently? Is it possible without going into some model software and create a speciffic UVmap? Skin file
  22. Why sleep after night shift when you can spend the morning building modules for a mansion...

    1. nbohr1more

      nbohr1more

      It's a better use of time than my Roller Coaster Tycoon binges in my 20's. (Worked the overnights too)

    2. Sotha

      Sotha

      I value sleep a lot nowadays. You value the most those things you have lost. Supply and demand, demand and supply. ;)

    3. Xarg

      Xarg

      Sleep is for the weak!

  23. Mapping while listening to Sothas soothing voice with his lovely finnish accent, explaining how awesome modular building techniques are :)

    1. Show previous comments  5 more
    2. Sotha

      Sotha

      Please do! TDM accent-o-galore, for great justice!

       

      Serves them native english speakers right... :D

    3. DeTeEff

      DeTeEff

      Not gonna happen with mapping, but I might stream some TDM missions and use a phat swedish accent, littered with finnish curse words though! ;)

    4. Sotha

      Sotha

      I look forward to it! ;) For that purpose, I should make you a special mission full of unfair insta-kill traps, teleporting flaming (area damage effect) revenants, deadly jumping puzzles and a save functions disabled. "Pärkkele, finne!" ;)

  24. Possibility to resize models??? Greebo, you are an ACE!
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