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fraten

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Everything posted by fraten

  1. Hi Oszkar! Any progress or updates?
  2. Nah, I got really annoyed running around like mad in repeating architecture, clicking levers without any idea what they might do. Hints that are none... At the very start, I thought, no real thief would go into a trap like that without rope arrows: It was clear that I cannot go up again. And the fun architect (whatshisname) placed a killing haunt for amusement in the cellar? Couldn't believe that. Okay, on the positive side: I played this one in one go, which is not like me. The model of the whole structure was simply great and the atmosphere, the sounds were superb (although that wore off after a while). I am glad there was an explanation for the mass of spiders in there. And the closet thing was brilliant. All the time, I was hoping to find a lever to stop the whole machine.
  3. Finally I found time to play this Mission. It was easy fun. I was surprised that the spider(s) count as someone at killing. Do they have personality? And names? Just joking. I was a bit disappointed by Mad Bryce. I really liked all the ponds and the lockpicking. The Caves were all well done. After finishing the mission, I went again through all tunnels since they are so beautiful. The whole mission was eye-candy to me.
  4. No one misses anything no matter how many are killed.
  5. Just finished and... Jesus Christ, Sotha! You scared me to death! Well, almost, anyway.
  6. Nice one But well, I did find that piece of paper. Make it rhyme it says, I think. But okay, I will have a look at it again. Maybe I missed something obvious. Edit: ah, yes. I had not found the poem.
  7. What a nice mission (at least, after releasing the patch) ! It was real fun to explore the whole area. I liked how the sewers got me to every important point of the map. I didn't like But it still puzzles me, where I should have found the combination for the door lock. I had to look up a spoiler in a German Thief-Forum to get the numbers. Even after finishing the map and noclipping the mansion (and reading the spoilers in this thread) I didn't find the right piece of paper.
  8. I think, we're getting off-topic here. There are some questions in the first post, which were not answered yet. What's a ghoul (picture)? What varying degree? How do you deal with the undead? Sneak around them? Stab them "dead"?
  9. Yes, Flashbombs would be an elegant way of killing. And I think it would make sense. Like aidakeeley I have no other uses for flashbombs, when I'm sneaking around. I don't use flashbombs on living creatures.
  10. I don't like the undead. I really don't. Even though they are just in my computer, they put me in horror. The Wiki says: Does that mean, they cannot be knocked out at all? Does that mean, that I am able to kill Zombies if I only stab them often enough or shoot 20 arrows into them? Ah, I see. Arrows are useless. What do mean by "to varying degrees"? Is this varying by type of Zombie or by type of weapon? Could you upload pictures to the wiki? Seems, as if I'm not able to distinguish between a zombie and a ghoul, for example. What would be the most elegant way to knock out or kill Zombies (if you don't have holy water or fire-arrows)? Did I say I don't like Zombies?
  11. There is what!? Where? Will there be a lootlist?
  12. It has been mentioned that the FM is crashing upon loading quicksaves. But I'm not sure, if anyone experienced this error. The re-loading did work fine for me - up until now. It crashed right to the desktop, leaving a small window with the red flashing message: idPVS::FreeCurrentPVS: invalid handle. loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo loaded collision model models/darkmod/wearables/boot_large.lwo loaded collision model models/darkmod/weapons/dagger.lwo loaded collision model models/darkmod/wearables/shoe01.lwo loaded collision model models/darkmod/furniture/cabinet_set01_open.lwo loaded collision model models/darkmod/tools/household/broomstick.ase loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/broom_01.ase loaded collision model models/darkmod/hangers/coatrack.ase loaded collision model models/darkmod/decorative/vases/pot_medium.ase loaded collision model models/darkmod/misc/ink_pot01.lwo loaded collision model models/darkmod/wearables/headgear/hat_straw.lwo loaded collision model models/darkmod/decorative/vases/pot_small.ase loaded collision model models/darkmod/loot/coins/coinsc.lwo loaded collision model models/darkmod/misc/ink_pot01_corked.lwo loaded collision model models/darkmod/loot/jewellery/amulet_round_g.lwo loaded collision model models/darkmod/loot/purse_gems.ase loaded collision model models/darkmod/furniture/woodenchest_main.ase loaded collision model models/darkmod/furniture/woodenchest_left.ase loaded collision model models/darkmod/furniture/woodenchest_right.ase loaded collision model models/darkmod/decorative/vases/emptypot.lwo loaded collision model models/darkmod/misc/ink_pot02.lwo loaded collision model models/darkmod/wearables/armour/bg_pauldron_r_wearable.lwo loaded collision model models/darkmod/wearables/armour/bg_pauldron_l_wearable.lwo loaded collision model models/darkmod/misc/system/empty.lwo loaded collision model models/darkmod/readables/book_open1_small.lwo loaded collision model models/darkmod/nature/mushrooms_01.lwo loaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwo loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo loaded collision model models/darkmod/containers/openable/footlocker_wood_lid.ase loaded collision model models/darkmod/containers/openable/footlocker_wood.ase loaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwo loaded collision model models/darkmod/containers/openable/chest_metal_lid.ase loaded collision model models/darkmod/containers/openable/chest_metal.ase loaded collision model models/darkmod/furniture/seating/chair_simple01.lwo loaded collision model models/darkmod/containers/tray.lwo loaded collision model models/darkmod/architecture/ladders/ladder_16steps.ase loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/wearables/belt_buckle.lwo loaded collision model models/darkmod/misc/sagging_rope_01.lwo loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo loaded collision model models/darkmod/kitchen/food/garlic_long.lwo loaded collision model models/darkmod/kitchen/food/cheese_wheel.lwo loaded collision model models/darkmod/hangers/bar_simple01.lwo loaded collision model models/darkmod/junk/generic_shards/ceramicflind02.ase loaded collision model models/darkmod/junk/generic_shards/ceramicflind01.ase loaded collision model models/darkmod/tools/saw_hand.ase loaded collision model models/darkmod/wearables/armour/pauldron01_r_wearable.lwo loaded collision model models/darkmod/wearables/armour/pauldron01_l_wearable.lwo loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearable.lwo loaded collision model models/darkmod/decorative/signs/sign_squarish01.lwo loaded collision model models/darkmod/furniture/seating/stool_padded.lwo loaded collision model models/darkmod/architecture/fencing/fence_bars_decorative01_short.lwo loaded collision model models/darkmod/architecture/fencing/fence_bars_decorative01_short_single.lwo loaded collision model models/darkmod/player_equipment/compass_open.lwo -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 662 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand WARNING: Couldn't load image: textures/common/shadow_bak 0 purged from previous 239 kept from previous 1242 new loaded all images loaded in 116.4 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 204445k referenced 3821k purged ---------------------------------------- sound: missing efxs/builders_influence.efx ----------------------------------- 213371 msec to load builders_influence idRenderWorld::GenerateAllInteractions, msec = 171, staticAllocCount = 0. interactionTable size: 2415920 bytes 39643 interaction take 4440016 bytes ------------- Warnings --------------- during builders_influence... WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand WARNING: Couldn't load image: textures/common/shadow_bak 4 warnings Equip called Dequip called Equip called Dequip called Equip called Dequip called Equip called Dequip called Equip called Dequip called Shutting down sound hardware sound: hardware reported unable to use multisound, defaulted to stereo sound: STEREO Equip called Dequip called QuickSave loaded collision model models/darkmod/weapons/longswordlow.lwo The ambient 'snd_basement' for location 'info_location_2' is now playing. The ambient 'snd_mansion' for location 'info_location_3' is now playing. Equip called Dequip called Equip called QuickSave Equip called Dequip called Equip called Equip called QuickSave Equip called Equip called Equip called WARNING: Cannot find sound snd_lockpick_lock_picked on door door40 WARNING: Cannot find sound snd_lockpick_lock_picked on door func_static_103 QuickSave Equip called QuickSave The ambient 'snd_basement' for location 'info_location_2' is now playing. --------- Game Map Shutdown ---------- WARNING: Door hatch is not within a valid AAS area WARNING: Door func_static_1000 is not within a valid AAS area WARNING: Door secret1 is not within a valid AAS area WARNING: Door MapDoor is not within a valid AAS area WARNING: Door bureau_drawerC3 is not within a valid AAS area WARNING: Door atdm_mover_door_2 is not within a valid AAS area WARNING: Door atdm_mover_door_5 is not within a valid AAS area WARNING: Door FootlockerLid3 is not within a valid AAS area WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. reloading guis/netmenu.gui. reloading guis/map/builders_influence.gui. reloading guis/tdm_hud.gui. reloading guis/pda.gui. reloading guis/cursor.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_smaller_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/books/book_hand_ellianerelle_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_smaller_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui. reloading guis/readables/scrolls/scroll_calig_summertime_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_smaller_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_smaller_world.gui. reloading guis/readables/scrolls/scroll_hand_ellianerelle_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_print_stone_smaller_world.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui. reloading guis/readables/books/book_calig_carolingia_smaller_world.gui. reloading guis/map_of.gui. reloading guis/playertools/spyglass.gui. reloading guis/map_of.gui. reloading guis/scoreboard.gui. reloading guis/spectate.gui. reloading guis/chat.gui. reloading guis/mpmain.gui. reloading guis/mpmsgmode.gui. --------- Map Initialization --------- Map: builders_influence idRenderWorldLocal::InitFromMap: retaining existing map ------- Game Map Init SaveGame ------- map bounds are (2831.2, 3326.0, 2480.0) max clip sector is (176.9, 207.9, 155.0) 4 KB passage memory used to build PVS 8 msec to calculate PVS 54 areas 128 portals 12 areas visible on average 432 bytes PVS data [Load AAS] loading maps/builders_influence.aas48 [Load AAS] loading maps/builders_influence.aas96 Keeping maps/builders_influence.aas32 [Load AAS] loading maps/builders_influence.aas100 [Load AAS] loading maps/builders_influence.aas_rat -------------------------------------- ----------------------------------- 4346 msec to load builders_influence idRenderWorld::GenerateAllInteractions, msec = 169, staticAllocCount = 0. interactionTable size: 2426256 bytes 38794 interaction take 4344928 bytes The ambient 'snd_basement' for location 'info_location_2' is now playing. QuickSave The ambient 'snd_mansion' for location 'info_location_3' is now playing. --------- Game Map Shutdown ---------- WARNING: Door hatch is not within a valid AAS area WARNING: Door func_static_1000 is not within a valid AAS area WARNING: Door secret1 is not within a valid AAS area WARNING: Door MapDoor is not within a valid AAS area WARNING: Door bureau_drawerC3 is not within a valid AAS area --------- Game Map Shutdown ---------- WARNING: Door atdm_mover_door_2 is not within a valid AAS area WARNING: Door atdm_mover_door_5 is not within a valid AAS area WARNING: Door FootlockerLid3 is not within a valid AAS area --------- Game Map Shutdown ---------- WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model -------------------------------------- ******************** ERROR: idPVS::FreeCurrentPVS: invalid handle ******************** 0 0 1280 1024 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- idPVS::FreeCurrentPVS: invalid handle Hope that helps. Even so this FM rocks!
  13. Same with me. Will there be an updated version of the mission?
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