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grayman

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Everything posted by grayman

  1. A beautiful job! Can’t wait to play it.
  2. I'm trying to use a script to dump the console to a file (rather than asking the player to run a condump command on the console). I'm using the following syntax to do this: sys.sessionCommand("condump ws6_stats.txt"); // print statistics to file The problem is that I see no evidence that the file gets written. I look in my mod folder (where condump files are usually written) and there's nothing there. Does anyone know if I'm using the correct syntax? I've used sessionCommand before with other console commands, w/o any problems. Thanks.
  3. What's happening in the game at the moment you want to kill this NPC? Are you trying to get it to happen in the background, or is the player going to perform some action?
  4. In your objective, fill in this field: Completion Script: Kill_Bob In your missionName.script file, insert "Kill_Bob()" just above the main() routine, like this: void Kill_Bob() { $Bob.kill(); } void main() { }
  5. That solved the problem. The new model stays fully painted from all view angles, even when using the spyglass. Thanks!
  6. At this point, I'm inclined to release the mission with the problem. If someone can figure it out in the future, I'll consider updating the mission if the change is in my support files.
  7. To our modelers: I've created a statue of the Werebeast for my current WIP. It works fine, except if you look at it and start look up, it disappears. Looking down, left or right doesn't cause the problem. What aspect of the model causes this to happen? I suspect I have to increase the size of something, but I don't know what that is. Thanks.
  8. Nope Though I suppose an author could simulate portals with a lot of work.
  9. Please use the beta test forum for testing discussions.
  10. @Petike, Wow! Talk about "a short delay". (I must have fallen asleep. ) I'm at the point where I could use a 4-line monologue for a character at the start of WS7. You still up for it? Thanks. (I had no success sending you a private message. Mailbox full?)
  11. For those participating in the WS6 beta, the first test pk4 is now available. Check the Beta Testing forum for the WS6 thread. If anyone else wants to help, post a note here so I know who's participating. Thanks!
  12. I'm looking for beta testers for the next William Steele mission. Testing will be done on TDM 2.08. Known problem: There's a crash that occurs once in a blue moon (event queue overflow), and I'm working with stgatilov to try to find the problem. It is very rare, which makes it difficult to track down, but I'd like to put the mission out there for people to find the "normal" types of problems and to gather first impressions. Should the crash become prevalent, we'll need to switch some people to using TDM SVN, which will put out more crash information than 2.08. It would be nice i
  13. I will see if I can reproduce the problem in the next week and understand the diags. If there's no joy, I'll put together a pk4 and you can give it a try. You'll need everything; a subset would be useless.
  14. Can I run SVN TDM in Release mode or do I need Debug mode to see the error messages. Normally I would try either but it takes a long time for the error to occur. Thanks.
  15. I'm getting this fatal 2.08 error message now and then when testing my WIP. I've seen it happen when doing nothing, or when doing a specific action (like turning off a light switch). Has anyone seen this, and does anyone have any suggestions on how to debug it? The error message doesn't give any information about which script might be causing the problem. I have tons of scripting work in this WIP, so it looks like it'll be a big job trying to find the culprit. Thanks.
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