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Posts
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Everything posted by Shadowhide
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no,just nod32 yes,but I clean up my "Doom3:\base\" folder,they just lying in doom3 directory in PK4
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I add those lines to my doomconfig.cfg,then enter and leave game , then I check my doomcfg again and those lines gone !!!!!! WTF ??
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this pic from fm,so I'm preet sure thats all - default textures and materials I use Enchansed method of interaction dont mind on that crap in left corner , looks like default paint make screenshots bad way nope,I have Nvidia GeForce 250 GTS (512 mb)
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I'd probably go with winter and dark secret
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maybee total crap missions contest ?
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is anyone looking in this thread ?
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is that fully working post process effect ?
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unbindall bind "ENTER" "_impulse51" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "-" "_impulse50" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse10" bind "=" "_impulse49" bind "[" "_impulse48" bind "\" "_mlook" bind "]" "_impulse47" bind "`" "_impulse0" bind "a" "_moveleft" bind "c" "_impulse24" bind "d" "_moveright" bind "e" "_impulse46" bind "f" "_impulse44" bind "g" "inventory_use Spyglass" bind "k" "inventory_hotkey Compass" bind "l" "inventory_use Lantern" bind "m" "inventory_cycle_maps" bind "o" "_impulse19" bind "p" "inventory_cycle_group Lockpicks" bind "q" "_impulse45" bind "r" "_impulse52" bind "s" "_back" bind "u" "_impulse51" bind "w" "_forward" bind "x" "_impulse23" bind "BACKSPACE" "inventory_hotkey" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_button5" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F4" "savegame quick" bind "F5" "loadgame" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" bind "MOUSE2" "_impulse41" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse48" bind "MWHEELUP" "_impulse47" seta radiant_entityMode "0" seta gui_mediumFontLimit "0.3" seta gui_smallFontLimit "0.15" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "20" seta win_xpos "20" seta sys_lang "english" seta s_decompressionLimit "6" seta s_useEAXReverb "0" seta s_useOpenAL "0" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "0" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta r_debugArrowStep "0" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "0.88" seta r_gamma "1.21" seta r_swapInterval "0" seta r_useIndexBuffers "0" seta r_customHeight "768" seta r_customWidth "1024" seta r_fullscreen "1" seta r_mode "5" seta r_multiSamples "0" seta image_downSizeLimit "512" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "512" seta image_downSizeSpecularLimit "128" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "2048" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "1" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "Q6PE53A3gQQ" seta com_preloadDemos "0" seta com_compressDemos "1" seta com_product_lang_ext "1" seta sv_punkbuster "0" seta cl_punkbuster "0" seta com_videoRam "64" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "2" seta g_decals "1" seta g_projectileLights "1" seta g_doubleVision "1" seta g_muzzleFlash "1" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta g_showcamerainfo "0" seta g_healthTakeLimit "25" seta g_healthTakeAmt "5" seta g_healthTakeTime "5" seta g_useDynamicProtection "1" seta g_armorProtectionMP "0.6" seta g_armorProtection "0.3" seta g_damageScale "1" seta g_nightmare "1" seta g_bloodEffects "1" seta r_aspectRatio "2" seta ui_showGun "1" seta ui_autoReload "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta pm_walkspeed "60" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta g_spectatorChat "0" seta net_clientLagOMeter "1" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta tdm_music_volume "1.0" seta tdm_ambient_method "2" seta tdm_door_auto_open_on_unlock "1" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_gui_mediumFontLimit "0.30" seta tdm_gui_smallFontLimit "0.15" seta tdm_s_doorDistanceAdd "450" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_split "0" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave "1" seta tdm_inv_use_visual_feedback "1" seta tdm_inv_use_on_frob "1" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_phys_show_momentum "0" seta tdm_melee_max_particles "10" seta tdm_melee_auto_parry "1" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_dragged_item_highlight "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta tdm_fm_sync_config_files "1" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_wideScreenMode "4" seta tdm_interaction_vfp_type "1" seta r_postprocess_bloomKernelSize "2" seta r_postprocess_bloomIntensity "0.577778" seta r_postprocess "1" seta tdm_lod_bias "1.0" seta darkradiant_rcfserver_enable "0" seta tdm_voice_from_off_volume "1.0" seta tdm_voice_player_volume "1.0" seta tdm_s_maxSoundsPerShader "0" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta tdm_door_control "0" seta tdm_inv_loot_sound "frob_loot" seta tdm_hud_opacity "0.730159" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_melee_difficulty "normal" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "1" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_show_trainer_messages "1" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_susp "1.2" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "1500" seta tdm_ai_tact "20.0" seta tdm_ai_sightmin "11.0" seta tdm_ai_sightmax "60.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0"
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why I cant turn on post procession effect ? It works, but it just turned off suddenly,and no option can bring it back ! I 'm choose enchansed for ambient method and others options ,but it don't work I can't fully enjoy my favorite mod :(
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Thats so awesome ! You working as level designer ? only few people can build on that quality
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how I can turn on Post procession effect ? It suddenly stop working for me why I cant turn it on again ? I can't fully enjoy my favorite mod :(
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ah , I just forgot to click on Irreversible , objective unchecks when I leave that place... ok,now I need make another objective visible after triggering.How to do that ?
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how make objective visible ?
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anyone ?
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how make go to location objective ?I want make it second objective,but not final goal2 is info_tdm_objective_location entity with clip texture here is set up
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stim/response system not working with AI body ragdolls ?
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did you want see werebeast in action ? http://darkfate.ru/?thumbs=files/projects/darkmod/screenshots/v103_5 thats enough ?
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CoD radiant on that video you can see texture blending IN editor,.It possible to import same thing in Dark Radiant ?
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oh no,timed mission is my worst dream !
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*cough* ? Mechanical Nirvana get 8 votes ? *cough* Dark secret is good contest idea thats provide interesting missions
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
thats prety awesome did you realize phrase selecting ? -
what the informative message !
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entity count,I think
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got it ! thanks !
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what the .anim files ? PS How I can find leak entity on my map ? Looks like I make something wrong and now my map leaked :(