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V-Man339

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Everything posted by V-Man339

  1. V-Man339

    Blind AI

    Mentioned it in the zombie thread, but I can't be the only one who wants to see a level where I have to sneak past a blind old hermit with hyper-sensitive hearing to grab an optional objective. Seriously, drop some hints that he may not be great at seeing by having some guards in the area joke about him, have some braille on some walls in his house, that sort of bit. You could even use an alternate set of animations to show he's counting his steps. Have him auto-detect you based on smell via proximity. An eccentric request, but one I'd love to see done right, as the closets I've seen to this is Hitman Absolution's level where they didn't actually state the suit-maker was blind, merely implying it. How nobody has done this before is beyond me.
  2. PM me messages and I'll record something for you to use, but be warned it might be a while. The microphone I would use is not in my possession, but someone else's.
  3. I think I should preface, I think the game isn't finished (several plot elements are wrapped up suddenly at the very end with little to no setup, and some aren't wrapped up at all, and half the camouflage patterns refer to sneaking environments that simply don't exist), but what is there is absolutely gold (if overly easy in my opinion, for what that's worth). I just feel I should emphasize that I think Ground Zeroes by contrast, while small, is an absolutely incredible experience that makes me wish Phantom Pain was more like it in terms of difficulty. Try Ground Zeroes. If you like it, and are okay with bigger scale and less per inch polish, go for Phantom Pain. Also, the difficulty he's on is default. Game breaking information (and mild unlockable spoilers) below. This is all the opinion of a very, very picky man, keep in mind. Unrelated edit: For something on a Playstation 2 this game aged really well.
  4. Am I the only one who distinctly wants to see a guy with a cane in his own house and have to piece together, looking at signs made of bumps, that he won't see me, merely hear me? You could even include some kind of cipher the player would need to figure out based on braille. Seriously considering making a new thread for this. Semi-relevant. https://www.youtube.com/watch?v=EdNcJFG6Xdk
  5. It looks like I'll be the first person to cover the game on Expert with S-Rank.
  6. edit: wrong thread, delete this post please (I need to stop late-night posting)
  7. Try out Shadow Warrior, it's by the guys who did Hard Reset.
  8. Ideas that anyone here is free to have, just credit me if it ends up being used, I suppose. Levels of bodily decay. The Dark Mod zombies are visibly dead corpses, and that's fine, but it's either that or partial skeletal enemies. I've never seen a hanging or broken jaw, or a zombie that's visibly shambling despite a broken leg. The most unnerving zombie aspect I've seen are arrows I can pickpocket from them, and nothing has quite matched that since, so I'd like to see that topped. Hints of their durability are quite welcome for the implication-basis horror.I would love to see a level featuring zombies not as "acting" monsters but entranced and wielded in a disturbing manner. I don't know if this fits lore, or if there even is a set of rules regarding how we depict the undead, but what I'm thinking is a room of zombies that simply don't move, standing in place, moaning and simply waiting as though their master put them there for later. The thief's challenge isn't to get past them due to light, but simply to avoid touching them in a tight, confined quarter filled with them. Red strobe lighting exploited to the best extent we could. I feel like whenever I see a zombie asleep it's a bit of a cop out. This is coming from someone who has admittedly not played every level, however. Would love to be proven wrong on this count.Crowds of zombies. I've never seen more than five zombies in a room together and I feel like nothing would be creepier than slowly slipping through a dozen zombies all standing still in a room for whatever reason.Blind zombies? I don't feel like blind AI is done enough in stealth games (and I feel like there's a dark comedy to it that we aren't eager to admit to), and it's the kind of thing I think Dark Mod would be able to excel at compared to any other game. Notes alluding to someone's lack of sight, or ropes around a house. Context clues pointing to blindness in an AI with sensitive hearing that won't see you is something I have yet to see in a game outside of, for whatever reason, Hitman Absolution's suit level, my least favorite mission in the entire game.Sorry that turned into a request only semi-related at the end but it's one I'd really like to see. Hope some of this helps on some level.
  9. I wouldn't advise it unless you're a fan of Metal Gear, but I'm one of the people that enjoyed Ground Zeroes for being shorter and more well made overall. Phantom Pain just doesn't feel finished, at all. Wait for a sale, because what is there is pretty fun, if unpolished.
  10. Any particular genres? And are you limited by gamepad or not?
  11. Am I the only one who feels like the AI is way, way too blind for how big the world is?
  12. In the process of playing through MGS 3 again I really do have to say that between Thief, MGS3 and Chaos Theory I don't see why so many modern stealth games fail to emphasize sound so well. I must confess that until this recent challenge run I did I saw MGS 3 as just good, but on replay it's simply great.
  13. I figure I'd put my videos of one of the best stealth games ever made with no sense of shame. There aren't enough minimalist runs of Metal Gear Solid 3: Snake Eater in my opinion.
  14. That's a webcam, it doesn't produce sound.
  15. Admittedly I'm not sure, it's one of the following, though.
  16. To be frank I'm kind of ticked because someone actually donated this to me under the pretense of making a video series, and this is putting a gap in it. It's all right for a five buck Thief clone on Steam, though it's only really worth your time if you've tried the Dark Mod, Thief 3, SC: Chaos Theory and want even more. Still better than Thief 4.
  17. Negative, it appears on general basis. As I said, seems to be totally random.
  18. I posted a pretty serious issue in the technical support section of the forums, and it's been 6 months since the last update (which was admittedly quite nice), so I'm rather worried that this is going to be something I'll have to handle manually to do videos of what is otherwise a rather nice game. https://www.youtube.com/watch?v=8KdeQdYZ7VQ This seems to happen at random, during game play, menus and cutscenes. Not sure why, and I think we can all agree the sound bugging out is a pretty big deal for any potential videos. It tends to stop happening given time, but this is something I'd have to play around in my series. And no, this doesn't happen in any other game.
  19. It seems that it can only do so much; I was given an update that triggered a massive blue screen of desperation for me despite using the plugin.
  20. https://www.youtube.com/watch?v=_CDgzy9zvdA It's taking a while to get to this level, so I figured you'd want to know that you reminded me of a song. Once I return from the trip I'm on, I'll be recording the route I've made
  21. I'm not sure if I'm valuable enough, though I'd like to wait until I'm finished up with the earlier Penny Dreadful missions. I'd like access, if only to help in the future, if it's quite all right.
  22. Edit: Oh whoops, this is actually on the wrong Penny Dreadful, my mistake. If someone could delete this post that would be nice.
  23. I can safely say after playing both of your Dark Mod Talbot levels, Melan, that you are the only one that emphasizes vertical design this damned much. That is not a complaint.
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