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SuaveSteve

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Everything posted by SuaveSteve

  1. Excellent. Looking forward to you pumping out another in two weeks time!
  2. I'm interested to know what you are using that is needed from 2.04?
  3. Looking forward to it! I'm intersted if you will ever top WS1 as I think it's the best so far.
  4. Nice duo of missions you have here. I enjoyed them very much. But well done, these will go down in my "missions worth replaying" list. I like the sense of reward your shop system gives. I look forward to future installments
  5. I enjoyed Old Habits and this does not seem to dissapoint either. I haven't finished but I've come across two points. The bricks in the start jammed on me. I suppose with experience with these situations in other FMs, I should have learnt by now to frob and remove the top most one first and work my way down. There must be some way to make it more "smooth" though? Maybe only allow lower bricks to be frobbable when the top ones are clear? I don't know. There seems to be an error on the map (intentional?). This wall should be a door: Update: Anyway, awesome mission.
  6. I can't offer much over the praise everyone else has already given you. I'm puzzled why some are advertising high loot scores. I felt that the best loot score was zero. Besides the obvious fact that you're not a thief any more, you're tempted to take the offered jewels and renew your materialism. I don't think you were suppose to take anything. I don't understand why you choose that barrier for the repair site, a fat man could get through it. You made a better choice for a similar segment in Requiem with the scaffolding. Edit: I see it's been mentioned already.
  7. http://www.thedarkmod.com/missiondetails/?id=48 ^^ Says version 2.
  8. WOW. I haven't played every FM out there for DM but this is my favourite so far. It just gelled with me. Amazing campaign. Some critical feedback: Maybe consider allowing the shop between levels and to use gold which has been looted? Just seems like a no-brainer for a campaign?This guy got stuck, made my life easier. Bonk.https://dl.dropboxusercontent.com/u/41236265/forum%20thread%2020151202/nhat3_2015-12-01_05.21.01.jpg Another, with save.https://dl.dropboxusercontent.com/u/41236265/forum%20thread%2020151202/nhat3_2015-12-01_21.23.37.jpg https://dl.dropboxusercontent.com/u/41236265/forum%20thread%2020151202/NPC_stuck_2.zip Is that an old version of the theme I hear at the menu?The map uses door hardware (doorknob) to show doors which aren't meant to be opened ever. But there are some doors in some maps (like the back of the estate in Forest) that are inconsistent with this.I thought the game was supposed to stop things if they collide?https://dl.dropboxusercontent.com/u/41236265/forum%20thread%2020151202/nhat3_2015-12-01_20.59.32.jpg https://dl.dropboxusercontent.com/u/41236265/forum%20thread%2020151202/nhat3_2015-12-01_21.03.47.jpg Is it the FM's fault that I have to load the entire previous map just to continue the campaign if I forgot to save at the start of the next map? Never played a campaign before in DM and this just seems very inefficient of autosaving between missions. I hope one day we get the whole thing!
  9. When I watch others play, Dark Mod or any Thief, I notice a lack of leaning attempts. One streamer even remaps the keys to something else. I don't use lean myself for a simple reason: When I lean I am seen Guard now mean I find it useless for when I actually need it: the area of a corner is lit too much for me to risk moving forward. I remember being very frustrated in Thief Gold when I would lean in the first mission and the guard at the end of the hallway would immediately go alert. For any other situation where leaning would work, I could have moved out the corner anyway, such as the guard facing away or the light being low enough. It feels like the extreme opposite of Dishonored's (100% forgiving, as long as your original position stays behind cover). Am I doing something wrong?
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